Sonic & Sega All-Stars Racing
Sonic & Sega All-Stars Racing | |
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Developer(s) | Sumo Digital |
Publisher(s) | Sega |
Series | Sega Superstars |
Platform(s) | Wii, PlayStation 3, Xbox 360, Nintendo DS, Windows, Mac OS X, Arcade,[1] iOS,[2] Android, BlackBerry, Java ME |
Release date(s) | |
Genre(s) | Racing game |
Mode(s) | Single-player, Multiplayer |
Arcade system | Sega RingWide |
Sonic & Sega All-Stars Racing[9] is a kart racing video game in the Sega Superstars series produced for Wii, Xbox 360, PlayStation 3, Nintendo DS, Microsoft Windows and Mac OS X,[10] featuring characters from many Sega franchises. It is published by Sega and developed by Sumo Digital. It was announced on May 28, 2009 and was released in North America on February 23, 2010 and in Europe on February 26, 2010, with the PC version available both from retail and via Steam.[11] A mobile version has been developed by Gameloft.[12] An arcade version of the game is currently being tested in some arcades as of January 2011, was publicly shown at the EAG Expo in London on January 25, 2011, as well as the ETI Asia China Expo in August 2011,[13] and was released for sale in March 2011, according to the manufacturer. The game was released for iOS on June 18, 2011.[2] The Mac OS X version of the game was released on April 4, 2013 by Feral Interactive.[10]
A sequel, Sonic & All-Stars Racing Transformed, was released in 2012.[14][15]
Gameplay
The game is a mascot kart racing game, very similar to other games in its genre like Mario Kart, Konami Krazy Racers and Crash Team Racing. Characters race through various race circuits themed on different Sega franchises and collect power-ups to boost their speed or hamper their opponents. The items have a rock-paper-scissors effect, in which certain items can be used to defend against others. Also, on occasions when players get three of one item, they can choose to fire/activate them at the same time. Additional boost can be earned by successfully executing drifts (with longer drifts earning more boost), or performing tricks while in midair. Like Sumo's previous Sega game, Sega Superstars Tennis, each character has a special ability (called an "All-Star Move") unique to them that they may use to their advantage (such as Sonic transforming into Super Sonic and AiAi riding in his monkey ball), which they can obtain if they are running behind in the race. How long each All-Star move lasts depends on the character's current position. Due to network latency issues, All-Star Moves are not featured in online races.[16]
Vehicles are separated into three different categories: cars, bikes and hovercrafts. As the terrain on the tracks will vary, vehicles can be either assisted or hindered by the surfaces they drive upon. Cars vary in weight and speed, with some performing better on some terrains than others. Bikes have fast acceleration and can also perform ground tricks for extra boost, but can easily be bullied by heavier vehicles. Hovercrafts are not affected by any terrain and are able to perform multiple tricks after a jump, but they have poorer handling and have low acceleration. All of the vehicles also have their own specific engine sounds.
By playing through the game, players can earn Sega Miles that can be spent in the in-game shop to unlock additional content such as characters, tracks, and songs.[17] The game features a total of 24 tracks based on locations from Sonic Heroes, Super Monkey Ball: Banana Blitz, Billy Hatcher and the Giant Egg, Jet Set Radio Future, Samba de Amigo, and The House of the Dead.[18]
There are four single player modes; Grand Prix, Single Race, Missions and Time Trials,[19][20][21] while modes for split-screen multiplayer, playable with up to four players, include Free Race, Arena, King of the Hill, Collect the Emeralds and Capture the Chao.[22] The game also has customizable multiplayer options for up to eight players online (four players on DS version, no online support for PC version).
The soundtrack for the game consists of various old and new tracks from the various Sonic and Sega franchises, though it also features original songs by various artists including Richard Jacques. Each course starts with one track, with more being unlocked as players earn Sega Miles. The Nintendo DS version of the game features MIDI versions of the tracks arranged by Allister Brimble and Anthony Putson of Orchestral Media Developments.[17]
Development
Following the release of Sega Superstars Tennis, Sumo Digital decided to do a racing title, based on their experience with recent Out Run titles. In an early prototype of the game, Sonic raced on foot, Dr. Eggman rode an Eggpod with legs, Tails flew in a biplane, Amy Rose drove a car, and Gilius Thunderhead from Golden Axe rode one of the Chickenleg creatures from the game. This version, however, was reportedly not fun to play, largely due to the varying sizes between the different characters, but also because the drift mechanic wouldn't work with racers who were on foot. It was later revised so that everyone would be in cars, bikes, or modified flyers.[23]
At Summer of Sonic 2009, Steve Lycett, executive producer and Travis Ryan, lead designer of Sonic & Sega All-Stars Racing were present for a Q&A session. A PlayStation 3 demo was also available for attendees to play. It was identical to the Comic-Con demo.[24] On November 25, 2009, a special press event about the game was held in France, where the DS version made its playable debut.[20]
Three demos of the game have been released: The first, for the Xbox 360, was released on the Xbox Live Marketplace on February 8, 2010.[25] The second, for the Nintendo DS, was released via the Nintendo Channel on February 15, 2010.[26] The third, for the PlayStation 3, was made available on the PlayStation Network Store on February 18, 2010.[27]
Planned characters
ToeJam & Earl were originally planned to be in Sonic & Sega All-Stars Racing as a duo driving their spaceship, but Sega could not come to terms with ToeJam & Earl Productions co-founder Greg Johnson.[28] However, fans have called and mass-emailed Johnson for his characters' return.[29][30] He has responded on the official Sega forums under the pseudonym 'Big Earl' stating "I'll give it another try and see if I can get the homies at Sega to talk again on the phone."[31][32] He later mentioned that the duo will not be appearing in the game, since it is too late in development.[33][34]
In its prototype form, Gilius Thunderhead from Golden Axe was a playable character who rode one of the Chickenleg monsters from the game. In his developer diary, Lycett makes it clear that this does not confirm him as a final character.[23] This is the case with Gilius, as he did not make the cut into the final roster. Lycett has also talked about Vyse from Skies of Arcadia in an interview with Gamereactor.[35] Segata Sanshiro was also considered as a possible character, riding a Sega Saturn, though did not end up in the roster.[36] Early in development, Mario was considered as a Wii-exclusive addition, but Sega decided against it so as not to cause cross-contamination with its Mario and Sonic series.[37]
Lycett has also mentioned there will be various cameo appearances from other Sega characters who didn't make it in the playable roster.[38] Following a successful fan campaign for the character's inclusion, Nights was integrated into the game as the flagman.[39]
Downloadable content
Producer Omar Woodley confirmed in an interview that there would be DLC for the Xbox 360 and PlayStation 3 versions of the game.[37] Lycett has mentioned that the Wii won't receive any DLC due to storage limits.[40] As a pre-order bonus for the Xbox 360 and PlayStation 3 versions in PAL regions, an additional Ryo Hazuki (called Ryo-F) was made available to download in which he would drive his forklift outside his All-Star move as his standard vehicle.[41] This character was later made available for purchase on April 1, 2010.[42]
Exclusive DLC for the Xbox 360 version include a game add-on that unlocks all characters and tracks without using SEGA miles, released March 16, 2010.[43] Avatar content for the game was released on the Xbox Live Marketplace on March 25, 2010.[44] A pack containing Metal Sonic as a playable character and a Death Egg track, with Ristar as a cameo appearance, was officially released on the Xbox Live Marketplace on April 8, 2010, and the PlayStation Store on April 22, 2010.[45]
Reception
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The game has received mostly positive scores. IGN gave both the console and DS versions 8.0 each, calling it 'a clone that gets it right.'[56][57] GameSpot also gave it 8.0, praising its responsive controls and excellent track design.[58] Kotaku calls it a competent racer which evokes fond memories, although laments that the tracks and music selection don't delve as deep into Sega lore as the character roster.[59] GameTrailers gave the game 8.0 as well, praising its track design and addictive gameplay.[55] GamesMaster gave the game 83% for the console versions and 70% for the DS version, calling it 'the best kart racer on 360/PS3, but not quite the Mario Kart-beater we hoped for'.[60] Nintendo Power gave the Wii version 8/10 and the DS version 6/10.[61] Official Nintendo Magazine gave both the DS and Wii version 75%. Wiiloveit.com gave the game a 27/30[62] calling it an "excellent kart racer", praising its "natural" drifting mechanics, the varied multiplayer modes, as well as the large amount of "fan service" that exists in the game. The online incorporation was praised, however it was also commented that it could've been stronger had there been additional modes, a stronger setup, and some sort of a ranking system. GamesRadar gave the console versions of the game 8/10, praising its pick-up-and-play fun while criticising its uninspired weapons, whereas the DS version got 7/10.[53][54]
By March 2010, Sonic & Sega All-Stars Racing had sold 1.07 million copies worldwide.[63]
Sequel
At the 2012 Toy Fair in New York, Sega revealed a new toyline based on the game and confirmed to Kotaku that a sequel was in production, to be revealed later in 2012.[14] The game was later announced as Sonic & All-Stars Racing Transformed, and was released for Wii U, PlayStation 3, PlayStation Vita, and Xbox 360 in 2012, Nintendo 3DS and Microsoft Windows in 2013 and iOS and Android in 2014.[64]
References
- ↑ "Sonic & Sega All-Stars Racing". Sega. Retrieved August 21, 2009.
- 1 2 Oliver, Tristan (February 28, 2011). "Sonic & Sega All-Stars Racing Confirmed for iOS". TSSZ News. Retrieved April 18, 2011.
- 1 2 3 4 5 6 Oliver, Tristan. "ASR Release Date Lock: 2/23 Likely for US, 2/26 EU and AU". TSSZ News. Retrieved April 18, 2011.
- 1 2 3 4 5 6 "Nintendo of America Reveal Q1 2010 Release Schedule". The Sonic Stadium. December 14, 2009. Retrieved April 18, 2011.
- ↑ Oliver, Tristan. (May 25, 2011). "ASR Arcade Now Shipping in North America". TSSZ News. Archived from the original on 2012-07-01. Retrieved 2011-11-15.
- ↑ Oliver, Tristan (January 20, 2011). "ASR Arcade Port Confirmed; In Test Phase at Select Venues". TSSZ News. Retrieved April 18, 2011.
- ↑ Berry, Jason. (June 23, 2011). "Sonic and Sega All-Stars Racing Now Available on iOS Systems". The Sonic Stadium. Archived from the original on 2012-07-01. Retrieved 2011-11-15.
- ↑ "Sonic&SEGA All-Stars Racing for Mac Hits the Road on April 4th!". Develop Online. April 2, 2013. Retrieved 2013-04-03.
- ↑ Sonic & Sega All-Stars Racing (ソニック&セガオールスターズレーシング Sonikku Ando Sega Ōru-Sutāzu Rēshingu)
- 1 2 "Feral Interactive: Sonic & SEGA All-Stars Racing release announcement".
- ↑ Oliver, Tristan (February 10, 2010). "Steam PC Release Confirmed for ASR". TSSZ News. Retrieved April 18, 2011.
- ↑ "Sonic & Sega All-Stars Racing (by Gameloft) - Mobile Game Previews - Project NeXt - Mobile Gaming". Projectnext.eu. February 26, 2010. Retrieved April 18, 2011.
- ↑ "The GTI Asia China Expo 2011 Mega Post". Arcade Heroes. 2011-08-26. Retrieved 2013-10-21.
- 1 2 2/12/12 11:16am 2/12/12 11:16am. "Start Your Engines for a Sonic & Sega All-Stars Racing Sequel". Kotaku.com. Retrieved 2013-10-21.
- ↑ "Piss Off Your Friends Once Again In Sonic & All-Stars Racing Transformed". Kotaku.com. Retrieved 2013-10-21.
- ↑ "ASR DLC Coming Sooner Rather Than Later, No All-Star Moves Online Explained". The Sonic Stadium. February 26, 2010. Retrieved April 18, 2011.
- 1 2 "Sonic & SEGA All-Stars Racing Audio Interview: SUMO Digital Spills The Beans". Original Sound Version. Retrieved April 18, 2011.
- ↑ "GAMES :: Sonic & SEGA All-Stars Racing". SEGA. Retrieved April 18, 2011.
- ↑ "News: Sonic & Sega All-Stars Racing revealed". ComputerAndVideoGames.com. May 28, 2009. Retrieved April 18, 2011.
- 1 2 Oliver, Tristan. "Inside Sega France’s ASR Powwow". TSSZ News. Retrieved April 18, 2011.
- ↑ "Questions for Sumo thread". Forums.sega.com. Retrieved April 18, 2011.
- ↑ Oliver, Tristan (February 11, 2010). "Lycett ASR Interview on Inside XBOX, New Modes Revealed". TSSZ News. Retrieved April 18, 2011.
- 1 2 "SEGA America Blog | Sonic & SEGA All-Stars Racing Dev Diary – Concept". Blogs.sega.com. Retrieved April 18, 2011.
- ↑ "Sumo Digital Attending Summer of Sonic 09". Summer of Sonic. Retrieved August 7, 2009.
- ↑ "Sonic City Blognik | Sonic & SEGA All-Stars Racing 360 Demo / Theme Out Now!". Blogs.sega.com. Retrieved April 18, 2011.
- ↑ "[UPDATE:Footage]ASR DS Demo Now On U.S. Nintendo Channel". The Sonic Stadium. February 15, 2010. Retrieved April 18, 2011.
- ↑
- ↑ "The Kartel". Seganerds.com. Retrieved April 18, 2011.
- ↑ "Let's get ToeJam and Earl in Sonic and SEGA All-Stars Racing". GoNintendo. October 6, 2009. Retrieved April 18, 2011.
- ↑ "There Will Be No Toe Jam & Earl In Your Sega All-Stars Games". Kotaku.com. Retrieved 2013-10-21.
- ↑ "Toejam and earl fans, unite!!". Forums.sega.com. Retrieved April 18, 2011.
- ↑ "Greg Johnson says SEGA won't pay to include ToeJam and Earl in Sonic & SEGA All-Star Racing, intentions of creating another TJ&E title". GoNintendo. October 6, 2009. Retrieved April 18, 2011.
- ↑ "Catching Up With ToeJam & Earl". Kotaku.com. Retrieved 2013-10-21.
- ↑ "Toejam and earl fans, unite!!". Forums.sega.com. Retrieved April 18, 2011.
- ↑ Bengt Lemne. "Sonic & Sega All-Stars Racing - Gamereactor UK". Gamereactor.eu. Retrieved April 18, 2011.
- ↑ Oliver, Tristan. "Segata Sanshiro Considered for ASR, But Unlikely". TSSZ News. Retrieved April 18, 2011.
- 1 2 "The Kartel". Seganerds.thekartel.com. February 22, 2010. Retrieved April 18, 2011.
- ↑ "List all SEGA characters who could have a cameo in this game". Forums.sega.com. October 29, 2009. Retrieved April 18, 2011.
- ↑ "Fan Pleading Got NiGHTS Into Sonic & Sega All-Star Racing". Kotaku.com. Retrieved 2013-10-21.
- ↑ Oliver, Tristan. "Lycett: "Chances Are" No Wii DLC for ASR". TSSZ News. Retrieved April 18, 2011.
- ↑ "Sonic City Blognik | Wouldn’t It Be Great If You Could Use Ryo’s Forklift Normally In ASR?". Blogs.sega.com. Retrieved April 18, 2011.
- ↑ "SEGA Europe Blog | Forklift Ryo Out Today On XBL and PSN". Blogs.sega.com. Retrieved April 18, 2011.
- ↑ "Unlock All Characters & Tracks - Xbox.com". Marketplace.xbox.com. Retrieved April 18, 2011.
- ↑ "SEGA America Blog | Sonic & SEGA All-Stars Racing Avatar Items – Available Today!". Blogs.sega.com. March 25, 2010. Retrieved April 18, 2011.
- ↑ "SEGA America Blog | Metal Sonic DLC for Sonic & SEGA All-Stars Racing". Blogs.sega.com. Retrieved April 18, 2011.
- ↑ "Sonic & Sega All-Stars Racing for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved June 5, 2013.
- ↑ "Sonic & Sega All-Stars Racing for Wii Reviews". Metacritic. CBS Interactive. Retrieved June 5, 2013.
- ↑ "Sonic & Sega All-Stars Racing for DS Reviews". Metacritic. CBS Interactive. Retrieved June 5, 2013.
- ↑ "Sonic & Sega All-Stars Racing for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved June 5, 2013.
- ↑ "Sonic & Sega All-Stars Racing with Banjo-Kazooie for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved June 5, 2013.
- ↑ "Sonic & SEGA All-Stars Racing for PC Reviews". Metacritic. CBS Interactive. Retrieved June 5, 2013.
- ↑ "Sonic & Sega All-Stars Racing". GameSpot. CBS Interactive. Retrieved June 5, 2013.
- 1 2 Words: Rory Smith, GamesMaster UK. "Sonic & Sega All-Stars Racing, Sonic & Sega All-Stars Racing Review, PS3 Reviews". Games Radar.com. Retrieved April 18, 2011.
- 1 2 Words: Nick Ellis, NGamer UK. "Sonic & Sega All-Stars Racing, Sonic & Sega All-Stars Racing Review, DS Reviews". Games Radar.com. Archived from the original on June 15, 2011. Retrieved April 18, 2011.
- 1 2 9 Mar 2010 (March 9, 2010). "Sonic & Sega All-Stars Racing Video Game, Review | Video Clip | Game Trailers & Videos". GameTrailers.com. Retrieved April 18, 2011.
- 1 2 Craig Harris. "Sonic & SEGA All-Stars Racing Review - PlayStation 3 Review at IGN". Uk.ps3.ign.com. Retrieved April 18, 2011.
- ↑ Craig Harris (February 23, 2010). "Sonic & SEGA All-Star Racing Review - Nintendo DS Review at IGN". Uk.ds.ign.com. Retrieved April 18, 2011.
- ↑ "Sonic & Sega All-Stars Racing with Banjo-Kazooie Review". Gamespot.com. February 23, 2010. Retrieved June 5, 2013.
- ↑ "Sonic & Sega All-Stars Racing Review: Remaster System". Kotaku.com. Retrieved 2013-10-21.
- ↑ "[UPDATE, Scores Are In]First ASR Review In Todays GamesMaster Magazine". The Sonic Stadium. February 2, 2010. Retrieved April 18, 2011.
- ↑ "Nintendo Power Review Scores For ASR". The Sonic Stadium. February 6, 2010. Retrieved April 18, 2011.
- ↑ "S&SASR Review". Wiiloveit.com. May 3, 2010. Retrieved April 18, 2011.
- ↑ Fletcher, JC (May 14, 2010). "Mario, Sonic, and Profits in Sega's fiscal 2010". Joystiq. Retrieved October 14, 2010.
- ↑ "Sega Unveils Sonic & All-Stars Racing Transformed For Nintendo 3DS". My Nintendo News. 2012-04-30. Retrieved 2013-10-21.
External links
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