The House of the Dead (series)

The House of the Dead

The logo of the first and second game
Genres Light gun shooter
Rail shooter
Developers Sega
Wow Entertainment
Publishers Sega
Platforms Arcade, Saturn, Microsoft Windows, Dreamcast, PlayStation 2, Game Boy Advance, Xbox, Nintendo DS, Wii, PlayStation 3, Mobile phone, Steam, Android, iOS
Platform of origin Arcade
First release The House of the Dead
1996
Latest release The Typing of the Dead: Overkill
2013

The House of the Dead is a video game franchise created by Sega.

As of 2015, there are five House of the Dead games originating in a first person rail shooter format available. The main series all have common elements of a pair of agents teaming up to take on hordes of biologically engineered undead (referred to as 'mutants' in Overkill). The games are divided into chapters, each of which culminates in a boss battle against usually massive, terrifying creatures. The bosses in games 1-4 are all named after the Major Arcana of occult tarot. The games are all controlled with a light gun in the arcades, but can be played with controllers or a mouse on consoles or the computer. For the PlayStation Network releases of 4 and III, they can also be played using the PlayStation Move controller.

Gameplay elements differ among the different games in the series, with each having different characters, firearms, and types of enemies. In many of the games, there are branching paths (determined by one's actions) and unlockable bonuses, along with different endings based on one's performances.

Several spin-offs to the mainstream storyline have also been produced (including a virtual pinball game, an English tutorial and a typing tutorial), as well as two films. In addition, select enemy characters appearing in the first two games were adapted into fully articulated action figures by Palisade Toys, which canceled the second toy line before street release due to limited returns from the first series.

Gameplay

The main gameplay mechanic is the gun. The type of gun varies with the game. The first two installments featured pistols, the third featured a shotgun, the fourth featured a submachine gun. Overkill features different firearms which can be changed to the players' liking. The player must clear each area of zombies. The instructions on the cabinets note that a head shot is the most effective way to kill zombies.

Successful clearing will result in boss battles. Before most battles, the game will show what the bosses' weak point is. Final bosses have no identifiable weak point. If the boss is shot enough times, it will recoil; otherwise, it will take one of the player's lives. All of the bosses in the first four House of the Dead games are named after Major Arcana cards. They are also classified by 'types', which are shown as either a number or Greek letter.

There are also some different branching paths in the games, that are usually accessed by shooting a door or an object and sometimes when a civilian is killed.

The first two The House of the Dead games featured civilians. If the player successfully rescued civilians from the zombies, the civilian would sometimes reward the player with an extra life. The last two games did not feature civilians. In the third game, occasionally the player's partner would get in trouble and the player would be rewarded if he or she saved the partner's life. Players can also obtain extra lives by shooting boxes, crates, vases and destructible scenery.

The first four arcade games have multiple endings, depending on how well the player did in terms of civilians rescued, shooting percentage, score, and lives left. Every game has one "bad" ending, usually involving one of the characters transforming into a zombie. The ending will also change depending on if one or two players are playing.

Main series

Every game in the main series is an on-rails light-gun shooter and chronologically runs as follows: 1 - 2 - 4 - 4 Special - III.

The House of the Dead (1996)

On December 18, 1998,[1] the insane and disillusioned Dr. Roy Curien plans to mobilize his armies of undead against the unsuspecting populace. AMS agents Thomas Rogan and "G" are dispatched to his mansion to stop Curien and rescue Rogan's future wife, Sophie Richards.

The House of the Dead 2 (1998)

On February 26, 2000,[1] Goldman, the man behind the Curien Mansion case, claims responsibility. Fueled by his detest of humankind's complete lack of responsibility toward its assigned task, Goldman initiates a undead outbreak on Venice while his Emperor project develops. Two new agents named James Taylor and Gary Stewart are sent in order to stop Goldman.

The House of the Dead III (2002)

In the post-apocalyptic world of 2019, Thomas Rogan and his team of commandos infiltrate the EFI Research Facility in hopes of finding the source of the planet's collapse. Losing contact with him, his daughter Lisa Rogan and his former partner "G" set out on a search and recover mission, unaware that what awaits them has ties to the distant past and the very genesis of the undead horde. Dr. Curien's son Daniel is also trying to prevent the disaster by destroying the legacy of his seemingly deceased father.

The House of the Dead 4 (2005)

In the year 2003, veteran AMS agent James Taylor (from The House of the Dead 2) and newcomer Kate Green are investigating the Goldman Incident of 2000. Following a sudden earthquake, they are shocked to discover that the undead from three years prior have returned, seemingly unharmed, and locked in a lab, but they soon break out and wreak havoc once again. Intent on preventing a nuclear disaster, they must once again cross paths with the seemingly deceased Goldman.

The House of the Dead 4 Special (2006)

Set shortly after the end of The House of the Dead 4, AMS agent Kate Green join forces with fellow AMS agent "G" in order to destroy the "source" of the outbreak, leading to a fight with a deadly monster "G" had ever fought.

Spin-offs

The Typing of the Dead (1999)

The Typing of the Dead is a revision of The House of the Dead 2 that replaces the game's light guns with QWERTY keyboards. Enemies are defeated by quickly typing out words that appear on the screen, and introduces a variety of challenges. Although designed to improve typing skills, the game has been lauded by critics for its humor and originality. The game was released for arcades, Dreamcast and PC, while a revised version was released for the PlayStation 2 only in Japan.

Zombie Revenge (1999)

Main article: Zombie Revenge

Zombie Revenge is a Beat 'em up that was released in arcades and the Dreamcast. After a zombie outbreak devastates the city, AMS agents Stick Breitling, Linda Rotta and Rikiya Busujima are sent to eliminate the threat using their guns, fists and a variety of other weapons, while uncovering the truth behind the mysterious Zed. The game makes numerous references to the series on which it is based, including the Curien Mansion from The House of the Dead serving as the final stage.

The Pinball of the Dead (2002)

The Pinball of the Dead is a pinball game released for the Game Boy Advance. Tables, bosses and enemy designs are derived from The House of the Dead 2.

The Typing of the Dead 2 (2007)

Similar to its predecessor, The Typing of the Dead 2 is a revision of The House of the Dead III while retaining the typing gameplay elements of the previous title. It was only released in Japan for the arcade and PC.

English of the Dead (2008)

Released in Japan exclusively for the Nintendo DS, the game is designed to help Japanese speakers improve their English language skills. Playing similar to the Typing of the Dead games, enemies are defeated when Japanese words shown on-screen are translated into English. The game makes use of the DS touch screen and speakers.

The House of the Dead EX (2009)

The House of the Dead EX is a more casual spin-off to the main games and adds a more humorous twist to the series. Players play either Zobio or Zobiko, a pair of young zombies in love, who seek to escape from captivity. As opposed to the general gameplay of the series, EX's levels are made up of a series of minigames. Sections are split up into various paths, some of which use the lightgun, such as shooting apples, and others which use a foot pedal on the machine, such as stomping on spiders. The goal of each level is to fulfil a quota within the time limit, indicated by long hands reaching towards each other. It runs on the Lindbergh arcade system and is also the first game in the series to use a pedal.[2] The game was slated for release in December 2008, but was released later in 2009.[3][4]

The House of the Dead: Overkill (2009)

In 1991, Agent G, on his first assignment, teams up with local cop Issac Washington to investigate mysterious disappearances in Louisiana. Unfortunately, they encounter hordes of mutants in Bayou City. Overkill is also the first and only game to use bosses that are not named after Major Arcana cards. It was originally released for the Wii in February 2009. An "Extended Cut" version was ported to the PlayStation 3 in October 2011 as a Move-compatible game and to the PC in October 2013 bundled together with The Typing of the Dead: Overkill.

Sega Golden Gun (2011)

Sega Golden Gun is technically not part of The House of the Dead series, but is related due to using The House of the Dead 4 Engine. The game features a Chinese setting, and not only has zombies, but also phantoms and related fantasy creatures. The game has three stages and different routes to take.

The Typing of the Dead: Overkill (2013)

Released for PC via Steam, The Typing of the Dead: Overkill is the second sequel of the original spin-off game, The Typing of the Dead. Unlike previous installments, there is no arcade version of this game, though it does come with a mouse-based version of The House of the Dead: Overkill Extended Cut. Like its predecessors, the game replaces the usual rail-shooter gameplay with typing gameplay elements, this time with a modified The House of the Dead: Overkill as its engine.

Compilations

The House of the Dead 2 & 3 Return (2008)

The House of the Dead 2 & 3 Return is a re-release of The House of the Dead 2 and III for the Wii. It is largely the same as the originals, except for some minor changes. A new melee attack can be used to defend oneself and the game is Wii Zapper compatible.

Characters

Protagonists

AMS protagonists

Non-AMS protagonists

Antagonists

DBR (DNA Bio-Reactor) Corporation

Overkill antagonists

NPC

Bosses

Most of the bosses in the series, with the exception of those from The House of the Dead: Overkill are named after the Major Arcana cards in the Tarot deck. Currently, the only Major Arcana cards not yet used as names for the bosses are The High Priestess (Tarot No.II), The Devil (Tarot No.XV), and The Moon (Tarot No.XVIII).

Boss Types

Tarot bosses (1~4 Special)

Non-Tarot bosses (The House of the Dead: Overkill)

Appearances in other games

Film adaptations

In 2003, the first film, directed by Uwe Boll and produced by Brightlight Pictures, was released. Given limited theatrical release with the intent of becoming a cult film, it served as a loose prequel to the game, but received very poor reviews and little box office return.

In 2004, a sequel to the first film was greenlit but direct-to-DVD. The previous director was unable to direct the sequel due to commitments to his other films, and Michael Hurst was chosen to take his place. the sequel is closer to its source, featuring AMS agents going to a school to stop a zombie outbreak from spreading. however the film was also poorly received.

Another sequel was announced. Mindfire Entertainment co-founder Mark Altman has stated in discussions that "It's a completely different approach to the material than the first two films." It was also stated that it may not be called House of the Dead 3 as Sega wasn't releasing the latest installment on home consoles."[6] Eventually Mindfire Entertainment released Dead and Deader starring Dean Cain and the House Of the Dead name was not attached.[7]

In Walt Disney Animation Studios' 52nd Animated feature-length film, Wreck-It Ralph, a Zombie with axes based on Cyril (the hatchet-wielding zombie) appears with numerous other video game villains in the Villain's support group Bad-Anon. The Zombie tries to reassure Wreck-It Ralph that labels won't make him happy and that good or bad, he must love himself for who he is.

References

External links

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