Sega Sammy Holdings
Native name | セガサミーホールディングス株式会社 |
---|---|
Kabushiki gaisha | |
Traded as | TYO: 6460 |
Industry |
Video games Pachinko Entertainment |
Founded | October 1, 2004 |
Headquarters | Tokyo, Japan |
Key people |
Hajime Satomi (Chairman and CEO) Naoya Tsurumi (COO) Hisao Oguchi (CCO) |
Revenue | US$ 3.711 billion (2013) |
¥30.7 billion (2013) US$301 million | |
Number of employees | 7,149 (FY 2013) |
Subsidiaries |
Sega Sammy Corporation TMS Entertainment |
Website | Sega Sammy Holdings Inc. |
Sega Sammy Holdings Inc. (セガサミーホールディングス株式会社 Sega Samī Hōrudingusu Kabushiki Gaisha, TYO: 6460) is a Japanese holding company formed from the merger of Sega and Sammy in 2004. Both companies are involved in the amusement business (Sega with arcade games, Sammy with pachinko machines), and Sega's fame also comes from their video game franchises and home consoles.[1]
Company history
According to the first Sega Sammy Annual Report, the merger of the two companies happened due to both companies facing difficulties. According to Chairman Hajime Satomi, Sega has been in the red for nearly ten years,[2] and thus lacked a clear financial base. Sammy, on the other hand feared stagnation and overreliance of its highly profitable pachislot and pachinko machine business, and wanted to divesify it's business in new fields, utilizing Sega's broader range of involvement in different entertainment fields.[3] Together, as the Sega Sammy group, the company has since grown and acquired and founded multiple companies.
Up until 2015, the group was structured in four areas. The "Consumer Business", which contained videogames, toys and animation. The "Amusement Machine Business" which contained Sega's arcade business. The "Amusement Center Business" which contained Sega's amusement centers and theme parks. The "Pachislot and Pachinko Business" is the Sammy Corporation and is the main pillar the groups revenue.[4]
For the better half of the first decade of the holding's existence it has sought the arcade machine sales of Sega, and the pachinko sales of Sammy, as its biggest financial incentive. However a shift happened in the 2010s, leading to the "Group Structure Reform" in 2015. Casinos, resorts and digital games are now the biggest financial incentives. Arcade sales and packaged games from Sega has softened, while further growth in pachinko sales is not anticipated.[5]
Today the group is structured around the entertainment, resort and pachinko/pachislot industries. With the exception of Sega's theme park business (Sega Live Creation), all of the consumer, amusement machine and amusement center businesses are now at the entertainment sector of the group, led by Sega.[6]
Performance
Sales[7]
2005 | 2006 | 2007 | 2008 | 2009 | 2010 | 2011 | 2012 | 2013 | 2014 | 2015 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Pachislot and Pachinko Machines
millions of yen |
280,109 | 265,631 | 211,539 | 145,582 | 161,691 | 160,376 | 212,060 | 212,189 | 142,281 | 181,834 | 149,122 |
Amusement Machine Sales
millions of yen |
72,416 | 71,512 | 75,454 | 71,061 | 61,926 | 45,117 | 47,237 | 49,929 | 39,134 | 38,604 | 45,480 |
Amusement Center Operations
millions of yen |
77,847 | 106,245 | 103,850 | 91,226 | 71,310 | 54,788 | 45,695 | 44,608 | 42,707 | 43,216 | 41,432 |
Consumer Business
millions of yen |
74,266 | 106,245 | 119,593 | 141,790 | 131,361 | 121,575 | 88,896 | 85,688 | 83,874 | 99,841 | 111,757 |
Others
millions of yen |
25,007 | 19,497 | 17,800 | 9,315 | 2,904 | 2,821 | 2,843 | 3,087 | 13,409 | 14,513 |
Operation income[7]
2005 | 2006 |
2007 |
2008 |
2009 |
2010 |
2011 |
2012 |
2013 |
2014 |
2015 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Pachislot and Pachinko Machines
millions of yen |
103,930 | 99,847 | 71,102 | 8,443 | 14,528 | 29,502 | 64,284 | 71,040 | 23,534 | 45,292 | 25,796 |
Amusement Machine Sales
millions of yen |
7,423 | 12,176 | 11,682 | 7,152 | 6,890 | 7,094 | 7,317 | 7,415 | 1,902 | -1,264 | -2,356 |
Amusement Center Operations
millions of yen |
5,472 | 9,244 | 132 | -9,807 | -7,520 | -1,338 | 342 | 355 | 1,194 | 60 | -946 |
Consumer Business
millions of yen |
-8,809 | 9,244 | 1,748 | -5,989 | -941 | 6,332 | 1,969 | -15,182 | -732 | 2,089 | 4033 |
Others
millions of yen |
-541 | -1,712 | -1,345 | -74 | 353 | 336 | -10 | 234 | -484 | -1,200 |
Structure
Pachislot and Pachinko machine business
- Sammy Corporation
- Ginza Corporation
- RODEO Co., Ltd.
- Taiyo Elec Co., Ltd.
Entertainment contents business
- Holding companies
- Video game software
- Sega Games Co., Ltd.
- Sega (Shanghai) Software Co., Ltd.
- Sega Europe Ltd.
- Sega of America, Inc.
- Sega Publishing Europe Ltd.
- Sega Publishing Korea, Ltd.
- Sega Shanghai Co., Ltd.
- Atlus
- Relic Entertainment
- Sports Interactive Ltd.
- The Creative Assembly
- Three Rings Design, Inc.
- Sega Games Co., Ltd.
- Digital contents
- Butterfly Corporation
- f4samurai, Inc.
- Sammy NetWorks Co., Ltd.
- Sega Digital Studio
- Amusement machine production
- Sega Interactive Co., Ltd.
- Sega Logistics Service Co., Ltd.
- Sega Amusements Europe Ltd.
- Sega Amusements Taiwan Ltd.
- Dart Slive Co., Ltd.
- DARTSLIVE INTERNATIONAL Ltd
- i DartsGroup Ltd.
- DARTSLIVE ASIA Ltd.
- DARTSLIVE USA, INC
- DARTSLIVE EUROPE LTD.
- Amusement center operations
- Sega Entertainment Co.,Ltd.
- Oasis Park Co., Ltd.
- Sega Entertainment Co.,Ltd.
- Animation and related Production
- TMS Entertainment Co., Ltd.
- TMS Entertainment USA, Inc.
- TMS Music Co., Ltd.
- TMS Music (HK) Ltd.
- TMS Music (UK) Ltd.
- TMS Photo Co., Ltd.
- TOCSIS INC.
- Liverpool Co., Ltd.
- Telecom Animation Film Co., Ltd.
- Jinni's Inc.
- TMS Entertainment USA, Inc.
- Marza Animation Planet, Inc.
- TMS Entertainment Co., Ltd.
- Toy Production
- Sega Toys Ltd.
- Sega Toys (Hk) Co., Ltd.
- Sega Toys Ltd.
- Casino machines
- Sega Sammy Creation Inc.
Resort business
- Holding companies
- Sega Holdings
- Theme parks
- Sega Holdings
- Resorts
- PHOENIX RESORT CO.,LTD.
- PARADISE SEGASAMMY Co.,Ltd.
- Sega Sammy BUSAN INC.
- Sega Sammy Golf Entertainment Inc.
Others
- Call Center Outsourcing, Human Resources, Temporary Staffing, and other Business holdings
- Japan Multimedia Services Corporation
- HONEST Co.,LTD.
- InfiniTalk Co.,Ltd.
- patina Co., Ltd.
- Development of Stage and Performance programs
- D×L CREATION Co., Ltd.
Related companies
Current affiliates
- Sanrio Co., Ltd. (formerly held 13.9%, now hold 10.6% of the company[8])
- Dimps Corporation (Sega and Sammy are major shareholders, along with Sony Computer Entertainment and Namco Bandai)
Former affiliates
- SI Electronics Ltd.
- Red Entertainment Co., Ltd.
- Interchannel (former developer owned by Index Corporation, now defunct)
See also
References
- ↑ "Sega Sammy Holdings Background - After Integration". Sega Sammy Holdings. Retrieved 2014-02-09.
- ↑ "Sammy reveals new logo, changes at Sega". Retrieved 2015-06-03.
- ↑ "http://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2005/e_2005_annual.pdf" (PDF). www.segasammy.co.jp. Retrieved 2015-06-03. External link in
|title=
(help) - ↑ "Earnings information|Financial Information|Investor Relations|SEGA SAMMY HOLDINGS". www.segasammy.co.jp. Retrieved 2015-06-03.
- ↑ "http://www.segasammy.co.jp/english/ir/library/pdf/stockholder/2015/201503_2q_kabutsu_e_final.pdf" (PDF). External link in
|title=
(help) - ↑ "http://www.segasammy.co.jp/english/pdf/release/2015_4q_presentation_e_v2.pdf" (PDF). External link in
|title=
(help) - 1 2 "Balance sheets information|Financial Information|Investor Relations|SEGA SAMMY HOLDINGS". Segasammy.co.jp. Retrieved 2015-02-04.
- ↑ 4-traders (1960-08-10). "Sanrio Company, Ltd. company : Shareholders, managers and business summary | Tokyo: 8136". 4-Traders. Retrieved 2015-08-13.
External links
|