Summon Night: Swordcraft Story

Summon Night: Swordcraft Story
Developer(s) Flight-Plan
Publisher(s) Banpresto (JP)
Atlus (NA)
Director(s) Takayuki Kinoshita
Hirokazu Kawase
Designer(s) Tomoyuki Murai
Akira Yamamoto
Shintarō Takagi
Writer(s) Akira Yamamoto
Series Summon Night
Platform(s) Game Boy Advance
Release date(s)
  • JP April 25, 2003
  • NA July 26, 2006
Genre(s) Action role-playing game
Mode(s) Single player, multiplayer

Summon Night: Swordcraft Story (サモンナイト クラフトソード物語 Samon Naito Kurafutosōdo Monogatari), is an action role-playing game by Banpresto for the Nintendo Game Boy Advance system. It is part of the Summon Night series of games. Atlus handled the English translation of the game. It has a sequel, Summon Night: Swordcraft Story 2.

Gameplay

Summon Night: Swordcraft Story progresses through the story on a day-by-day basis. The entire game consists of 10 days, where the player traverses through the town of Wystern and the Labyrinth Dungeon. Each day, more levels of the Labyrinth are unlocked and the player is required to travel deeper to complete mandatory quests. A day normally ends after a tournament or boss battle. During the night, the player can choose who to spend the night with, which will control the following cutscene.

Apart from the story quests, there are multiple side-quests, offered by re-occurring NPCs. Often, they are simple fetch quests. The rewards of these quests are usually enchanted weapon techniques.

One of the main focuses of the game is to forge weapons for fighting. To forge a weapon, the player needs the weapon technique and the materials to create it. Sword techniques are given once every day by Bron and are impossible to miss. Other weapon techniques can also be received from Bron, but the preceding weapon must already have been crafted in order for him to teach the next technique. Also, as with swords, Bron will add to the number of techniques by each day. After the main game is completed, the player will receive techniques by finding them in treasure chests or monsters, and completing special tasks.

Summon Night divides materials into four elements: fire, water, lightning, and wind. Materials can be obtained by sacrificing items or weapons. The amount and type of materials received will depend on the items being used. Also, any weapon sacrificed will only return half of what was used to forge it. When the player has the technique, as well as the materials necessary, they may forge the weapon at their workshop. Weapons can also be enchanted. Depending on what guardian beast was selected, different types of weapons may be enchanted without having to obtain the enchanted technique. Creating an enchanted weapon will require that the original form of the weapon was already forged. In addition, the player must have the proper amount of mystic ores. Mystic ores can be obtained by defeating a special group of enemies, which take the form of possessed armor and equipment. When the player selects to create the weapon again, the option of using mystic ores will be given. Enchanted weapons have increased statistics in comparison to their original form, and they are also endowed by one of the four elements. The weapons that cannot be enchanted by the guardian beast will require the completion of a side-quest.

A battle in Summon Night

Battles in Summon Night take place inside dungeons. They are initiated as random encounters. On the battle scene, the player will be placed into a small side-scrolling area with one to four opponents. They are able to walk, run, jump, guard, attack, summon their guardian beast and use items. Up to three weapons can be equipped, and up to four different items and spells can be placed onto the guardian beast. This must be set up before a battle begins. If no weapon is available or equipped, the player will be forced to battle with a hammer. During the battle, the player can switch freely between their equipped weapons and use any of the selected items and spells. A battle is won when all opponents have either fled or have been defeated.

The character has three statistics which determine his or her ability to fight. Strength controls the amount of damage they inflict. Defense controls the amount of damage opponents will inflict. Agility controls speed while moving, and jumping height. These stats can be increased by equipment or leveling up. The game also uses a health point system, which will be increased automatically upon level up. Hit points are also gained in varying amounts depending on which stats were selected to increase.

Each weapon also has a score akin to hit points, called duration. Each attack will decrease the duration of the weapon very slightly. If duration of a weapon hits zero, the weapon will break and will no longer be usable. When a weapon breaks, it leaves behind a weapon shard and cannot be restored. Duration is refilled after every battle. The rate which a weapon's duration decreases is inversely proportional to the weapon's TEC score. TEC can be increased by fighting with the weapon more often.

Plot

Three years ago, Shintetsu, the Craftlord of Iron (one of the seven Craftlords), gave up his life to protect his wife Amariss, their child, and the whole of Wystern, and was honored as a hero for his sacrifice. Three years later, the remaining Craftlords organized a tournament to replace the role of Craftlord of Iron. The player takes on the role of the child of Shintetsu, and fights to earn the title in honor of his/her father. However, the foreign nation of Deigleya have plans of their own, as well as a thousand-year-old forbidden secret that was the truth behind the tournament.

The child of Shintetsu fights through the tournament and wins every match presented to him/her, however, strange natural disasters are affecting nearby settlements, and earthquakes are prevalent throughout Wystern. A mysterious figure follows the child of Shintetsu throughout his/her journey, and eventually presents him/her with the Western Sword. The Western Sword was once used to seal a great evil, but the player becomes entrusted with the weapon once the seal became ineffective. Before the tournament can be concluded, the player learns of a building unrest among the craftlords, and discovers Lubert, Craftlord of Amber, and Ureksa, Craftlord of Jade, are attempting to harness the power of the destructive spirit Parista, and have struck a deal with the neighboring warfaring nation of Deigleya in exchange for sharing control of the beast. It is later discovered that Ureksa was the brother to the former Craftlord of Jade, Rumari, and it was because of Rumari that Parista had accidentally been awoken three years ago. The Western Sword, along with the Eastern and Northern Swords, were crafted by Shintetsu in order to seal Parista once more, but upon learning these three swords would be ineffective, he poured his own soul into a fourth sword, the Southern Sword, and sacrificed himself in the process. The player learns that the tournament in order to take the place of the Craftlord of Iron was simply a distraction for the populace while the Craftlord circle fought amongst themselves for a plan of action in dealing with the beast of destruction, Parista. While Parista was the spirit of fire, the spirit Kuhrya was the spirit of ice and the polar opposite of Parista, and guarded the Southern blade until the child of Shintetsu would claim it and send Parista back into the spirit world. Upon gaining the final blade, the player enters the final battle with the spirit Parista, and fulfills his/her destiny. While the tournament was simply a formality, the player earns his/her place as the Craftlord of Iron and saves the world from destruction.

Characters

Guardian Beasts

Summon Night: Swordcraft Story features one of four "Guardian Beasts" that assist the hero with magic and items during battle. A Guardian Beast is acquired at the beginning of the game, where the player answers a series of questions that determine which beast they get. The beast is identified as the same one Shintetsu had, no matter which is received. The four beasts are:

Other characters

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings77%[1]
Metacritic77 of 100[2]
Review scores
PublicationScore
Game Informer7.0 of 10[1][2]
GamePro3.5 of 5[3]
GameSpot7.4 of 10[4]
GameSpy[5]
IGN8.0 of 10[6]
Nintendo Power8.0 of 10[1][2]
Play8.0 of 10[1][2]
Nintendojo9 of 10[7]

Upon release, Summon Night: Swordcraft Story was met with positive critical reception.

References

  1. 1 2 3 4 "Summon Night: Swordcraft Story Reviews - GameRankings". GameRankings. Retrieved 2012-09-14.
  2. 1 2 3 4 "Summon Night: Swordcraft Story Critic Reviews for Game Boy Advance - Metacritic". Metacritic. Retrieved 2012-09-14.
  3. Misnomer, Her (2006-07-27). "Review: Summon Night: Swordcraft Story for Game Boy Advance on GamePro.com". GamePro. Archived from the original on February 4, 2008. Retrieved 2012-09-14.
  4. Mueller, Greg (2006-08-01). "Summon Night: Swordcraft Story Review - GameSpot.com". GameSpot. Retrieved 2012-09-14.
  5. Vasconcellos, Eduardo (2006-08-03). "GameSpy: Summon Night: Swordcraft Story". GameSpy. pp. 1–3. Retrieved 2012-09-14.
  6. Bozon, Mark (2006-08-01). "Summon Knight: Swordcraft Story - IGN". IGN. Retrieved 2012-09-14.
  7. "Nintendojo.com - Summon Night: Swordcraft Story". Nintendojo. Retrieved 2012-09-09.

External links

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