Teeth of Dahlver-Nar
The Teeth of Dahlver-Nar (sometimes misspelled as "Dalhvar-Nar") is a collection of artifacts associated with the priest Dahlver-Nar, in the Dungeons & Dragons fantasy role-playing game. Each tooth is associated with a particular vestige.
Publication history
Advanced Dungeons & Dragons 1st edition (1977-1988)
The Teeth of Dahlver-Nar were first described in the original 1979 Dungeon Master's Guide.[1]
Advanced Dungeons & Dragons 2nd edition (1989-1999)
The Teeth of Dahlver-Nar were further developed in 1993's Book of Artifacts.[2]
Dungeons & Dragons 3rd edition (2000-2007)
The Teeth of Dahlver-Nar appeared in the Tome of Magic (2006).[3]
Description
The Teeth of Dahlver-Nar is a set of teeth of varying size and type. Though most describe the full set as consisting of thirty-two individual teeth, at least thirty-four are known.
To gain the powers of a particular tooth, one must remove his own tooth and replace it with the tooth in question. The individual teeth vary in appearance, matching their associated vestiges, though many appear to be humanoid. The teeth shrink or grow to fit the user's mouth, but just barely.
Teeth
The individual teeth are associated with the following vestiges:
- Acererak: Appears as a cuspid-shaped ruby.
- Agares
- Ahazu
- Amon
- Andras
- Andromalius
- Aym
- Balam
- Buer
- Chupoclops: Appears to be a massive tusk.
- Dahlver-Nar
- Dantalion
- Eligor
- Eurynome: Appears to be a molar the size of a dwarven fist.
- Focalor
- Geryon
- Haagenti
- Halphax
- Haures
- Ipos
- Karsus
- Leraje
- Malphas
- Marchosias
- Naberius
- Orthos
- Otiax
- Paimon
- Ronove
- Savnok
- Shami-Amourae
- Shax
- Tenebrous
- Zagan: A snake fang as long as an elven hand.
Publishing history
In the first edition Dungeon Master's Guide the Teeth of Dahlver-Nar were described as the actual teeth of Dahlver-Nar himself (p. 161). This description was ignored in second edition's Book of Artifacts, the Teeth became those of a red dragon named Incendax, which were discovered by Dalhvar-Nar (sic, p. 101). Third edition's Tome of Magic acknowledged both versions as bardic tales, creating a third history which tied both the Teeth and Dahlver-Nar to vestiges, binders, and pact magic (pp. 77–79).
Bibliography
- Boyd, Eric. "Wells of Darkness." Dungeon #148. Bellevue, WA: Paizo Publishing, July 2007.
- Greer, Stephen S., and Gary Holian. "Tides of Dread." Dungeon #143. Bellevue, WA: Paizo Publishing, 2007.
References
- ↑ Gygax, Gary (1979), Dungeon Masters Guide, Lake Geneva WI: TSR
- ↑ Cook, David. Book of Artifacts. (TSR, 1993)
- ↑ Sernett, Matthew, David Noonan, Ari Marmell, and Robert J. Schwalb. Tome of Magic. Renton, WA: Wizards of the Coast, 2006