The Legend of Huma

The Legend of Huma

Cover of the first edition
Author Richard A. Knaak
Cover artist Jeff Easley
Country United States
Language English
Series Dragonlance Heroes
Genre Fantasy Novel
Publisher TSR, Inc.
Publication date
1988
Media type Print (Paperback)
Pages 384 pp
ISBN 0-88038-548-0
OCLC 17937960
813/.54 19
LC Class PS3561.N25 L4 1988
Followed by Kaz the Minotaur

The Legend of Huma is the first in the Heroes Sextet of Dragonlance novels. It was written by Richard A. Knaak, based on characters and settings from Margaret Weis and Tracy Hickman's Dragonlance Chronicles series. Published in 1988, it was the first Dragonlance book not dealing with the original companions.[1]

Plot summary

The book narrates the adventures of Huma Dragonbane, a Knight of the Crown, his meeting with Kaz the Minotaur, the discovering of the dragonlances, and the defeat of Takhisis during the Third Dragon Wars.[2]

Huma and the rest of his unit patrol through a desolate village. Huma's commander, Rennard, orders the investigation of the nearby woods due to a rumor of goblin activity. During the ensuing confrontation Huma is separated from his unit. While searching for his comrades he comes across goblins tormenting a captive, the minotaur Kaz. After saving Kaz, Huma strikes up an unlikely friendship with the minotaur and later with a silver dragon before being reunited with the Knights.

Once back at headquarters, they encounter a battle between the forces of Paladine and the forces of Takhsis. Huma is struck in the battle and loses consciousness. He awakens in an infirmary being tended by a woman who introduces herself as Gwyneth. Huma is appointed captain of the watch, and encounters his old friend, Magius, a powerful magic user.

Magius tells Huma to trust him, but has to leave while Huma returns to the knights' encampment. The knights are engulfed in a battle with the forces of Takhisis and Huma and Kaz are thrown into a magical darkness. Magius leads Huma and Kaz through the battle to his Citadel, but later prevents them from leaving. Magius tells Huma that he is a renegade mage that took the test in the Tower of High Sorcery.

The Citadel is discovered by Galan Dracos and comes under attack by the forces of Takhisis. Magius tells Huma that a mountain represented by a tapestry in the Citadel is important and that Huma should journey into Ergoth toward this mountain. Huma and Kaz flee the Citadel.

Huma and Kaz are separated. Huma fights off dreadwolves and warriors and becomes lost in the forests of Ergoth. He is helped by an Ergothian commander who brings him to the Ergothian camp. The Ergothians tell Huma that the lands around Ergoth have been ravaged by the plague. While the camp is traveling Huma comes upon a ruins of a town and is captured by servants of Morgion. The Ergothians rescue Huma who then encounters Magius, and the two escape into the night.

Magius and Huma come across the knight Bouron who is attached to an outpost of the Knights of Solamnia. Bouron and his commander Taggin welcome Huma. Taggin captures Kaz and puts him on trial. Taggin releases Kaz to Huma and allows Huma to continue on his journey to the mountains accompanied by a retinue of knights.

Magius, Kaz and Huma traverse the paths in the mountains and Huma is separated from the others. Huma is led to a temple built into the side of the mountain and encounters Gwyeneth. Gwyeneth tells Huma that he will face challenges before he can claim the prize that he has come for. Huma enters the mountain and faces Wyrmfather, an ancient, serpentine dragon. Huma hides in Wyrmfather's treasure room, discovering an evil magical sword called the Sword of Tears. Huma kills Wyrmfather with the Sword of Tears and is teleported through a magical mirror in the treasure room to Solomnia.

Huma returns to Vingaard Keep to find that the head of the knights, Grand Master Trake, has died. Huma is to attend a meeting that will determine whether Bennett, Trake's nephew or Lord Oswald, the High Warrior and Huma's mentor, will become the next Grand Master. During the meeting Rennard tells everyone that Oswald has become mysteriously ill. At night Huma discovers the guards near Lord Oswald have been put into a magical sleep, then encounters Rennard dressed as a servant of Morgion, trying to poison Lord Oswald. Huma and Rennard fight, but Rennard escapes. Lord Oswald thanks Huma for his help and sends him back to the mountains of Ergoth. Huma encounters Rennard inciting villagers to violence. The two fight until Rennard is mortally wounded. Huma is then teleported back to Wyrmfather's treasure room.

Huma finds the Sword of Tears, lying among the treasure. He takes it with him and looks for an exit from the mountain. Huma encounters Gilean, a grey clad mystic, who tells him to leave the sword behind. Huma struggles for control as the sword tries to control his mind, eventually prevailing, discarding the sword. Huma is granted access to the workshop of Duncan Ironweaver.

Duncan tells Huma that he is the creator of the Dragonlance and allows him to pass into a room where Huma has a vision of the knightly, benevolent god Paladine, on a platinum dragon. Paladine hands Huma the Dragonlance.

Huma exits the chamber and finds Gwyeneth, who tells him that Kaz and Magius are nearby. Huma finds Kaz and Magius and with the help of a silver dragon that Gwyeneth sent for, they are able to prepare the lances for transport to Vingaard Keep.

En route to Vingaard the group is attacked by Crynus and Char. Huma and the silver dragon kill Char and Crynus is defeated with the help of Kaz and the silver dragon. Warriors of Takhisis attempt to steal the lances, but are prevented from doing so by Kaz. Magius is captured and taken back to Galan Dracos.

Huma rejoins the knights to find that there are many Dragonlances already there. He finds Duncan Ironweaver, who tells him he had many. Many good dragons show up and are fitted with the new lances, and go into battle against the evil dragons of Takhisis.

Background

Author Richard Knaak wrote The Legend of Huma so that it followed the Dungeons & Dragons game rules. The novel is a prequel to the original Dragonlance trilogy, Chronicles, and is based on the legend mentioned in those books of the first person to discover the mythical Dragonlances. Knaak said that an overarching theme of his books is "one should never give up."[2]

His first novel, The Legend of Huma is a prequel to the events described in the Dragonlance novels by Weis and Hickman.[3] According to the Guide to Literary Masters & Their Works, "Knaak's novel proved to be more successful than the game."[3]

On May 22, 1988, it became a New York Times Best Seller.[4]

This novel introduces the character of Kaz the minotaur. The novel builds on elements introduced in earlier short stories to treat minotaurs as characters rather than monsters.[5]

Editions

References

  1. Weis, Margaret; Hickman, Tracy (November 1999). "Book 2, chapter 10, Silvara's secret.". The Annotated Chronicles (1st ed.). Wizards of the Coast. p. 746. ISBN 0-7869-1870-5. Retrieved 2006-07-01.
  2. 1 2 "Knaak, Richard A(llen) 1961–". Contemporary Authors. January 1, 2004. Retrieved January 14, 2013.  via HighBeam Research (subscription required)
  3. 1 2 William Laskowski (January 2007). Guide to Literary Masters & Their Works.
  4. "PAPERBACK BEST SELLERS: May 22, 1988". NYTimes.com. May 22, 1988. Retrieved 2013-01-16.
  5. Bunnell, John C. (September 1988). "The Role of Books". Dragon (Lake Geneva, Wisconsin: TSR) (#137): 86.
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