Unreal Tournament 2003

Unreal Tournament 2003
Developer(s) Epic Games
Digital Extremes
Publisher(s) Atari, Inc.
Designer(s) Cliff Bleszinski
James Schmaltz
Shane Caudle
Programmer(s) Steve Polge
Composer(s) Kevin Riepl
Starsky Partridge
Series Unreal
Engine Unreal Engine 2
Platform(s) Microsoft Windows, OS X
Release date(s)

Microsoft Windows

  • NA September 30, 2002

OS X

Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Unreal Tournament 2003 or UT2003 is a first-person shooter video game designed mainly for multiplayer gaming. The game is part of the Unreal series of games, and is a sequel to Unreal Tournament (UT99). The game set a record for the number of downloads (1.2 million) when the demo was released, which is a reflection of the popularity of the original UT.[1] In addition, the game engine has been widely licensed for games such as the Tom Clancy's Rainbow Six series, Splinter Cell, and America's Army. Its sequel/expansion, Unreal Tournament 2004, was released on 16 March 2004.

Gameplay

The available combat modes are:

The game has single-player mode that mimics multiplayer gaming by featuring AI-bots.

Soundtrack

The UT2003 soundtrack, created by the Canadian producer Starsky Partridge and Kevin Riepl,[2] contains grand orchestral scores, hard rock and minimalistic electronic songs. Starsky Partridge was also responsible for the music for Unreal Championship.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic86/100[3]
Review scores
PublicationScore
GameSpot8.8/10[4]
IGN9/10[5]
PC Magazine[6]

References

External links

This article is issued from Wikipedia - version of the Sunday, February 14, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.