1964 (emulator)

1964

The interface of the 1964 emulator
Developer(s) schibo and Rice
Initial release 1999 (1999)
Stable release 1.2 r146 / August 17, 2012 (2012-08-17)
Development status Inactive[1]
Written in C/C++
Operating system Windows
Type Video game console emulator
License GNU GPL
Website 1964js.com
code.google.com/p/emu-1964/

1964 is a Nintendo 64 emulator for Microsoft Windows, written in C/C++ and released as free software. It is one of the oldest and most popular N64 emulators, supporting many commercial N64 games.[2]

History

1964 has existed since 1999.[3] 0.9.9 was the first release with Netplay support.[4] The oldest release still available is 0.7.0, released on Friday, November 23, 2001. Older versions of 1964 were known to run on the Windows 95, 98, and ME operating systems.[5]

1964 is currently an N64 emulator for Windows with typical features like a dynamically recompiling CPU emulator. 1964 supports plug-ins written atop Zilmar's N64 Plugin Specifications.

The peak of 1964's popularity was in early 2004, after the release of 1964 0.9.9.[4][6]

Recent releases

As of June 7, 2009, version 1.1 was released, with both the source code and binary files in a single archive.[4]

Several contemporary console emulator developers got together and created a Google Code project with the latest source code.[7] The accompanied video plug-in is a continuation of Rice Video, and, in addition to the current developers' progress, any fixes or enhancements made by the Mupen64Plus team (which handles a Linux port of Rice Video) are being adopted if possible.

Features

1964 is one of the few Nintendo 64 emulators with built-in network play support. Like many emulator implementations of "NetPlay", it uses the now inactive Kaillera networking library. It supports multiple inputs, including the use of an Xbox 360 Controller.

When using the Rice Video or Glide64 video plug-in, 1964 can load high resolution textures in place of lower, default textures in an N64 game.

System requirements

The minimal recommended hardware specifications for the emulator are:

Higher CPU requirements may be imposed when attempting to emulate resource intensive games such as Goldeneye 007 and Perfect Dark and also there are quite a lot of graphics related glitches when running on older Intel GMA GPUs in Super Mario 64.

See also

References

  1. "Changes - emu-1964 - Open Source N64 Emulator - Google Project Hosting". google.com. Retrieved 20 September 2015.
  2. "The Emulator Zone - Nintendo 64 Emulators". emulator-zone.com. Retrieved 20 September 2015.
  3. "Project summary for 1964". SourceForge.net. Archived from the original on 2 May 2008. Retrieved 2 June 2008.
  4. 1 2 3 "1964 - News". 1964emu.emulation64.com. Archived from the original on 9 May 2008. Retrieved 2 June 2008.
  5. "1964 - Download". 1964emu.emulation64.com. Archived from the original on 9 May 2008. Retrieved 2 June 2008.
  6. "Download Statistics for 1964". SourceForge.net. Archived from the original on 2 June 2008.
  7. "emu-1964 - Open Source N64 Emulator - Google Project Hosting". google.com. Retrieved 20 September 2015.

External links

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