Snes9x
Snes9x 1.53 on Windows 10 | |
Original author(s) | Gary Henderson, Jerremy Koot |
---|---|
Developer(s) | Snes9x Team |
Stable release | 1.53[1] / April 25, 2011 |
Development status | Active |
Written in | C++ |
Operating system | Cross-platform |
Type | Video game console emulator |
License | MIT-like license with non-commercial usage clause,[2] GNU LGPLv2.1, GNU GPLv2+ |
Website | http://www.snes9x.com |
Snes9x is an SNES emulator written in C++ with official ports for Linux, Microsoft Windows, AmigaOS 4, Mac OS X, MorphOS, iOS, PSP, and Android. Both Windows RT and Windows Phone 8 have an unofficial port named Snes8x.
Background
Development of Snes9x began in July 1997 when Snes96's Gary Henderson and Snes97's Jerremy Koot merged their respective emulators to create Snes9x. Since then, Snes9x has been unofficially ported to more platforms than any other emulator. Its last update was in 2011.
Snes9x was among the first to emulate most SNES enhancement chips at some level. It was also the first SNES emulator to offer sound output. In version 1.53, it added support for Cg shaders.[3]
The emulator PocketSNES for Pocket PCs is based on Snes9X.[4]
License
The source code of Snes9x is publicly available,[5] but the license prohibits its commercial use.[2]
Reception
In 2005, Retro Gamer called Snes9x "the best SNES emulator available".[6] Note that this was some time Higan, a cycle accurate emulator, gained prominence.
See also
References
- ↑ Snes9x 1.53 release announcement
- 1 2 snes9x source code licences
- ↑ Snes9x 1.53 changelog
- ↑ Kohler, Chris. "Playing Classic Console Games". Retro Gaming Hacks. O'Reilly Media. p. 205.
- ↑ Snes9x source code
- ↑ "Retro Coverdisc". Retro Gamer (15): 108. 2005.
Further reading
- Welsh, Matt; Kalle Dalheimer, Matthias. "Emulators". Running Linux. O'Reilly Media. p. 187.
External links
Wikimedia Commons has media related to Snes9x. |
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