GT Interactive Software
Public | |
Traded as | NASDAQ: GTIS |
Industry | Interactive entertainment |
Fate | Acquired by Infogrames Entertainment, SA |
Successor | Infogrames, Inc. |
Founded | 1993 |
Founders |
|
Defunct | 2000 (became Infogrames, Inc., then Atari, Inc. in 2003) |
Headquarters | New York, New York, USA |
Area served | Worldwide |
Key people |
|
Products | Unreal, Mortal Kombat III, Mortal Kombat Trilogy, Doom II, Quake, Duke Nukem, Oddworld, Rogue Trip: Vacation 2012, Beavis and Butt-head video games |
Revenue | $408 million (1999)[1] |
$-267 million (1999)[1][2] | |
$-254 million (1999)[1][2] | |
Number of employees | 1,168 (August, 1999)[3] |
Parent | GoodTimes Entertainment |
Subsidiaries |
GT Interactive Software Corporation (Good Times or GTI)[4] was an American video game publisher and distributor.
GT Interactive ceased to exist in December 1999 when Infogrames Entertainment, SA (IESA) took a controlling stake and renamed the company Infogrames, Inc.[5] In 2003, Infogrames Inc. changed its name to Atari Inc.[6]
History
1993 – GT Interactive is founded
GT Interactive was founded in 1993 as a division of GoodTimes Home Video, a video-tape distributor owned by the Cayre family with Ron Chaimowitz as co-founder and President. That same year, the publisher saw the release of their first shareware title, the hugely popular Doom, eventually sell 2.9 million copies.[7] In its first year, revenue reached $10.3 million.[8]
1994 – 880% revenue growth
GT Interactive revenue soared 880% and reached $101 million on its second year of existence and profits reached $18 million.[9] GT Interactive's partnership with id Software scored another hit with Doom II: Hell on Earth, which was released in October and sold over 2 million copies.
1995 – GT Interactive's IPO
In February, GTIS obtained the publishing rights to games based on Mercer Mayer property, which included Little Critter and Little Monster.[10] GT Interactive began to set up displays at K-Mart and Wal-Mart for low cost software.[11]
GTIS signed an exclusive software supplier agreement with Wal-Mart, that meant according to UBS Securities analyst Michael Wallace: "All software developers have to deal with GT if they want to sell in a Wal-Mart."[8]
In December, GT Interactive debuted on Nasdaq, its IPO raised $140 million and was one of the biggest IPOs of the year only losing to the IPO of Netscape.[12] GT Interactive Software Corporation was listed on Nasdaq as GTIS.[13]
GT Interactive offered 10 million shares to the public at $14 each.[12] During GT Interactive's IPO, Appellee Cayre sold more than 1.4 million shares, 9.2% of his shares, for a $20 million return.[12]
GTIS reported a strong revenue growth of 134% in the year to $234.4 million but, in the first sign of trouble ahead, profits increased a meager 23% to $22.6 million.[3]
1996 – Humongous Entertainment is acquired
In January, GT Interactive obtained the publishing rights for the highly anticipated Quake from id Software. In February, GTIS and Target signed an agreement in which GT Interactive became the primary consumer software supplier to all Target's 675 stores.[14]
In June 1996 GTIS acquired WizardWorks, which developed Deer Hunter, for 2.4 million shares and FormGen, which had the publishing rights of Duke Nukem, for 1 million shares[13] or $17 million.[15]
Quake was also released in June by GT Interactive for PC. Quake sold 1.8 million copies and became a classic PC game.[16]
In July, the game developer Humongous Entertainment was bought by GT Interactive for 3.5 million shares or $76 million.[17] In 1995, Humongous Entertainment's revenue had risen to $10 million, an increase of 233% over 1994's revenue of $3 million.[17] The deal gave GT Interactive rights to successful children's software titles such as the Putt-Putt franchise as well as the Freddie the Fish and Spy Fox series.
In November, GTIS acquired Warner Interactive Europe for $6.3 million in cash, with this acquisition GTIS gained access to software markets in Western Europe.[13]
In a further sign of uncertainty about GT's future, GTIS, for the year, reported a net income increase of only 11% over the previous year to $25.1 million. Revenue growth also decelerated to 56%, revenue for the year was $365 million. Making matters worse, net income in the fourth quarter reduced 16.8% to $8.5 million when compared to 1995's fourth quarter.[3]
1997 – $530 million in revenues but $25 million net loss
In January, GT bought One Stop, a European value software publisher, for $800,000 in cash.[13]
In June, GTIS signed a deal with MTV, the deal gave GTIS the rights to publish games based on Beavis and Butt-head and Æon Flux.
On October, GTIS bought game developer SingleTrac for $14.7 million — $5.4 million in cash and $9.3 million in stock. SingleTrac owned and developed such games as Twisted Metal and Jet Moto.[18] In September game developer Cavedog Entertainment, a division of Humongous Entertainment,[19] made its first release, Total Annihilation,[20] which sold more than 1 million copies.[3]
On October 5, 1997, GTIS announced that it had signed a definitive agreement to acquire MicroProse for $250 million in stock; the deal had even been unanimously approved by the Board of Directors of both companies and was expected to be completed by the end of that year.[21]
But on December 5 the acquisition was cancelled, according to both CEOs "the time is simply not right" for the deal. MicroProse's stock plummeted after the announcement of the deals cancellation.[22]
GTIS's result was negatively affected because, in March, they stopped being the exclusive computer software distributor to Wal-Mart, who decided to buy its software directly from the publishers.
In 1997 GT Interactive's share of the Entertainment software market reached a historical low of 6.4% down from the record highs of 9% and 10% years earlier. GT Interactive was a leader only on the arcade/action category, with a 20.3% market share. Making matters worse, GT Interactive also had a high debt/equity ratio of 41%, Electronic Arts had a debt/equity ratio of just 8%. For 1997 GTIS's return on equity was a dismal -16.14%.[23] For the year, GTIS's revenue growth continued to decelerate, increased only 45% to $530 million.[24] During 1997 GT Interactive posted its first net loss, totalling $25 million.[3]
1998 – Revenue growth falls to 10%
In May, Epic Games's Unreal was published by GT Interactive, in the first 10 months over 800,000 copies were sold. Coincidentally Deer Hunter II, which was released in October also sold 800,000 copies.[3]
In November, GTIS bought One Zero Media for $17.2 million in stock, becoming the first game publisher to own an entertainment Internet website.[18]
Legend Entertainment was acquired for around $2 million,[18] while Reflections Interactive was acquired for 2.3 million shares or $13.5 million.[18] Both companies were bought in December of 1998.[25]
In the fourth quarter of 1998 GT Interactive posted a net income of $16.7 million on revenues of $246.3 million.[1] For the year, GT Interactive reported revenues were almost flat rising 10% to $584 million, but GT Interactive swung into black by posting a $20.3 million net income (results from the fiscal year ending on December 31, 1998).[1][3]
1999 – Infogrames buys GT Interactive
The year of 1999 brought bad news for GT Interactive's shareholders: GTIS posted first quarter losses of $90 million due to restructuring costs.[3] In February, in light of the bad results, CEO Ron Chaimowitz was replaced.[24]
Games sales in 1999 fell in comparison to 1998, which had dire consequences on GTIS's finances. In April, GTIS predicted for 2000 a first quarter loss of $55 million on revenues of around just $95 million. A failure to release 5 major games and a planned relocation to Los Angeles added to the losses. In June, GTIS announced it had hired Bear Stearns to look into the possibility of either a merger or a sale of the company and in October GT Interactive fired 35% of its workforce or 650 employees mostly from its distribution section.[26]
In June Reflection's Driver was released, selling approximately 1 million copies.[3] In July GTIS sold One Zero Media for $5.2 million in cash, just six months after it was purchased.[18]
On November 16, Infogrames announced that it would buy 70% of GT Interactive for $135 million and assume $75 million in bank debt. By June 2000, Infogrames had invested $30 million in GT.[26]
Ten days later GT Interactive made one of its last releases, the classic Unreal Tournament which went on to sell more than 1 million copies.
IESA's acquisition came just in time because GT Interactive's 1999 results were dismal. Revenues fell 30% to $408 million in 1999 and GT Interactive posted a net loss of $254 million for the year (results with the fiscal year ending on December 31, 1999).[1][2]
On December 16, the deal was consummated and GT Interactive was no more, becoming Infogrames, Inc., a subsidiary of IESA.[3]
IESA has since retired the GT Interactive brand, after Infogrames, Inc. became Atari, Inc. in 2003.[27]
Games published
Game.com
Game Boy
Game Boy Color
Macintosh
- 9: The Last Resort
- Backyard Football
- Bedlam
- Blood
- Damage Incorporated (Europe)
- Dark Colony
- Deadlock (Europe)
- Doom II
- Hexen
- Ice and Fire
- id Anthology
- Lode Runner: The Legend Returns
- Lode Runner 2
- Mercer Mayer's Little Critter: Just Me and My Grandpa
- Rocky Mountain Trophy Hunter
- The Ultimate Doom
- Vikings: The Strategy of Ultimate Conquest
- Worms (Europe)
- ZPC
Nintendo 64
- 40 Winks (Cancelled), PlayStation only release
- 7th Legion
- DethKarz
- Duke Nukem 64
- Duke Nukem: Zero Hour
- Hexen
- Mike Piazza's Strike Zone
- San Francisco Rush: Extreme Racing (Australia)
- Ultra Combat (Cancelled[28])
- Unreal N64 (Cancelled[29])
Microsoft Windows
- 1602 A.D.
- 9: The Last Resort
- Addams Family Pinball (Cancelled)
- AHX-1
- Amok
- Animorphs
- Arcade Favorites CD-ROM 5 Pak
- Area 51 (Arcade)
- Backyard Football
- Beavis and Butt-head Do U.
- Beavis and Butt-head: Bunghole in One
- Bedlam
- Bedlam 2: Absolute Bedlam
- Blood
- Blood: Plasma Pak
- Blood II: The Chosen
- Blood II: The Chosen - The Nightmare Levels
- Bug Riders
- Carmageddon (Europe)
- Carnivores (game)
- Chasm: The Rift
- Circuit Racer
- Clans
- Dark Vengeance
- Death Rally
- Deep Sea Trophy Fishing
- Deer Hunter 2
- Disciples: Sacred Lands
- Discworld Noir
- Doom II
- Driver
- Duke: Nuclear Winter
- Duke Nukem 3D: Atomic Edition
- Duke Nukem 3D: Kill-A-Ton Collection
- Duke Nukem: Land of the Babes
- Everest
- Final Doom
- Hexen: Before Heretic (Europe)
- Hordes
- Ice and Fire
- id Anthology
- Imperium Galactica
- Imperium Galactica II: Alliances
- Jeff Wayne's The War of the Worlds
- Locus
- KA-52 Team Alligator
- Kingdom O' Magic
- Lode Runner 2
- Mage Slayer
- Man of War II: Chains of Command
- Master Levels for Doom II
- Mercer Mayer's Little Critter: Just Me and My Grandpa
- M.I.A.: Missing in Action
- Midway Presents Arcade's Greatest Hits: The Midway Collection 2
- Mortal Kombat 3 (Europe)
- Mortal Kombat Trilogy
- NAM (aka. Napalm)
- NHL Open Ice 2 on 2 Challenge
- Oddworld: Abe's Exoddus
- Oddworld: Abe's Oddysee
- One Unit Whole Blood
- Powerslide
- Pro Bass Fishing
- Quake
- Ravage DCX
- Real Pool
- Rebel Moon Revolution
- Rebel Moon Rising
- Return Fire
- Robotron X
- Rocky Mountain Trophy Hunter
- Rocky Mountain Trophy Hunter 2
- S.P.Q.R.: The Empire's Darkest Hour
- Sensible Soccer 98
- Sensible Soccer: European Club Edition
- Shadow Warrior
- Snowmobile Championship 2000
- Snowmobile Racing
- Star Command Deluxe
- Star Command: Revolution
- SuperKarts
- Swamp Buggy Racing
- The Blood Group
- The Wheel of Time
- The Ultimate Doom
- The Dark Eye (Europe)
- Tiger Shark
- Tides of War (1999)
- Total Annihilation
- Total Annihilation: Battle Tactics
- Total Annihilation: Kingdoms
- Total Annihilation: Kingdoms - The Iron Plague
- Total Annihilation: The Core Contingency
- Totally Unreal
- Trans Am Racing
- Trophy Hunter
- Ultimate Pinball
- Unreal
- Unreal Mission Pack: Return to Na Pali
- Unreal Tournament
- Vikings: The Strategy of Ultimate Conquest
- War Gods
- WWII GI
- XS
- Xtreme Sports Arcade Summer Edition
- Z
- Zeitgeist
- ZPC
PlayStation
- 40 Winks
- Area 51
- Beavis and Butt-head: Get Big in Hollywood
- Bedlam
- Bio FREAKS (Europe)
- Bug Riders
- Courier Crisis
- Critical Depth
- Dead Ball Zone
- Discworld Noir
- Doom (Europe)
- Driver
- Driver 2
- Duke Nukem: Land of the Babes
- Duke Nukem: Time to Kill
- Duke Nukem: Total Meltdown
- Final Doom
- Hexen
- Invasion from Beyond
- Jeff Wayne's The War of the Worlds
- Maximum Force (Europe)
- Midway Presents Arcade's Greatest Hits: The Atari Collection 1 (Europe)
- Midway Presents Arcade's Greatest Hits: The Midway Collection 2
- Mortal Kombat 4 (Europe)
- Mortal Kombat Mythologies: Sub-Zero (Europe)
- NBA Fastbreak '98
- Oddworld: Abe's Exoddus
- Oddworld: Abe's Oddysee
- Rebel Moon
- Rogue Trip: Vacation 2012
- San Francisco Rush: Extreme Racing (Europe)
- Sensible Soccer 2000
- Streak: Hoverboard Racing
- Tiger Shark
- Trash It!
- War Gods (Europe)
- Wayne Gretzky's 3D Hockey '98 (Europe)
- Williams Arcade's Greatest Hits (Europe)
- Z
Sega Saturn
- Area 51 (Europe)
- Courier Crisis
- Defcon 5 (Europe)
- Doom
- Hexen
- Ultimate Mortal Kombat 3 (Europe)
- Maximum Force
- Mortal Kombat Trilogy (Europe)
- Rampage World Tour (Europe)
- Trash It!
- Z
Games developed
Macintosh
- Seventeen Style Studio
- Mercer Mayer's Little Critter: Just Me and My Grandpa
PC
- AHX-1
- Bedlam
- Driver
- Hordes
- LOCUS
- Mercer Mayer's Little Critter: Just Me and My Grandpa
- SPQR: The Empire's Darkest Hour
- Seventeen Style Studio
- Snowmobile Championship 2000
- Tag Team Wrestling
PlayStation
- Beavis and Butt-head: Get Big in Hollywood
- Tiger Shark
- Rogue Trip: Vacation 2012
References
- 1 2 3 4 5 6 SEC Info - Atari Inc - 10-Q - For 12/31/99, As Of 2/14/00 - Table in Document 1 of 2 - 10-Q - Gt Interactive Software Corp
- 1 2 3 SEC Info - Atari Inc - 10-K - For 3/31/99, On 6/29/99 - Table in Document 1 of 9 - 10-K - Gt Interactive Software Corp
- 1 2 3 4 5 6 7 8 9 10 SEC Info - Atari Inc - 10-K - For 3/31/99
- ↑ Kushner, D. (2003). Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. Random House. ISBN 0-375-50524-5
- ↑ "Infogrames Entertainment Corporate Profile and Annual Report" (PDF). Infogrames Entertainment, SA. 2006. p. 7. Archived from the original (PDF) on 2007-11-27. Retrieved 2007-11-06.
- ↑ "10-KT for 3/31/03, Overview". SEC Info. March 31, 2003. Retrieved 2007-11-06.
- ↑ "Now What Was That GT and Hasbro Were Saying About American Game Purchasers Being a Group of 17-28 Year Olds Only Interested in Bloody Games?". Just Adventure. Archived from the original on 2010-12-06. Retrieved 5 February 2012.
- 1 2 09/02/96 LOTS OF "DOOM" BUT NO GLOOM
- ↑ SEC Info - Atari Inc - 10-K - For 3/31/99, On 6/29/99 - Table in Document 1 of 9 - 10-K - Gt Interactive Software Corp
- ↑ GT INTERACTIVE REPORTS RECORD SECOND QUARTER REVENUES; Publishing Business Increases Nearly 300 Percent. - Free Online Library
- ↑ SEC Info - Atari Inc - POS AM - On 5/1/97
- 1 2 3 FindLaw for Legal Professionals - Case Law, Federal and State Resources, Forms, and Code
- 1 2 3 4 SEC Info - Atari Inc - 10-Q - For 6/30/97
- ↑ GT Interactive and Target Stores enter distribution agreement; GT Interactive to Become Primary Software Vendor to More Than 600 Target Stores Nationwide. - Free Online Library
- ↑ Game Matters: Royal tease
- ↑ Now What Was That GT and Hasbro Were Saying
- 1 2 Baker, M. Sharon (July 14, 1996). "Humongous lives up to name with $76 million sale".
- 1 2 3 4 5 SEC Info - Atari Inc - 10-Q - For 12/31/99
- ↑ MobyGames - Cavedog Entertainment
- ↑ cavedog - GameSpot
- ↑ "$250 Million Stock Deal for Microprose". The New York Times. October 6, 1997. Retrieved May 4, 2010.
- ↑ "Company News; Microprose And Gt Interactive End Merger Talks". The New York Times. December 6, 1997. Retrieved May 4, 2010.
- ↑ ElecArts.PDF
- 1 2 Gt Interactive Hires Disney Honcho, Raises Cash
- ↑ Amazon.com: Game Design, Second Edition: Books: Bob Bates
- 1 2 "Infogrames Gets Control of GT Interactive". The New York Times. November 16, 1999. Retrieved May 4, 2010.
- ↑ Microsoft Word - couverture_GB.doc
- ↑ Nintendo Power, Volume 86, page 15
- ↑ http://ign64.ign.com/objects/001/001975.html
External links
- Official website at the Wayback Machine (archived November 11, 1999)
- GT Interactive at MobyGames
- Games by GT Interactive at IGN