Rennbuu
Game background | |
---|---|
Title(s) | Lord of Colors |
Home plane | Limbo |
Power level | Slaad lord |
Alignment | Chaotic neutral |
Portfolio | Colors |
Superior | None |
Design details |
Rennbuu, the flamboyant Lord of Colors, is one of the youngest slaad lords, in the Dungeons & Dragons roleplaying game. He takes great joy in his newfound powers to transform everything around him into works of art. Rennbuu can be practically cruel and malicious as he busily roams Limbo and the planes, taking a perverse delight in ruining others’ appearances. Powerful slaadi know well to avoid him, as his touch can ruin them; lesser slaadi serve him in hopes of becoming more powerful.
Creative origins
Rennbuu was created by Ed Bonny.
Publication history
Rennbuu first appeared in second edition in Dragon #221 (September 1995).[1]
Description
Rennbuu appears as a gaunt, 12' tall slaad whose skin glows in a variety of scintillating hues. On his head he sports a wild mane of white hair.
Relationships
Rennbuu enjoys visiting the archomental Ben-hadar, to admire and transform the massive coral reefs of his home. Ygorl fears Rennbuu. A sizable number of red and blue slaadi serve Rennbuu in his gallery out of hope he might transform them into a higher form, and fear he might transform them into a lower one.
Realm
Rennbuu's vast, impenetrable gallery, hidden securely in Limbo, contains the artwork he has found or created himself. His staff of red and blue slaadi guards the gallery and keeps it immaculate, serving him well and seeking promotions; Rennbuu grants these on the spur of the moment and cares little about any individual slaad save himself.
Dogma
Rennbuu might be the slaad lord with the most concern for a true goal: he sees the entire multiverse as his canvas, and wants to paint it all in vivid colors. Completely absorbed in this all-consuming passion, his artistic needs influence his actions at all times. His mood dictates his style at the moment, with the colors matching his temperament. Sometimes his changes cause harm, while at other times he paints things in such a way to help others. When he reaches a point of frustration with his work, he often goes on violent rampages.
References
Additional reading
- Jansing, Eric, and Kevin Baase. "Princes of Elemental Good: The Archomentals, Part II." Dragon #353. Bellevue, WA: Paizo Publishing, 2007.
- McComb, Colin. On Hallowed Ground. Lake Geneva, WI: TSR, 1996.