Jurassic Park 2: The Chaos Continues
Jurassic Park Part 2: The Chaos Continues | |
---|---|
SNES North American cover art | |
Developer(s) |
Ocean Software Magic Pockets (Game Boy) |
Publisher(s) | Ocean Software |
Distributor(s) | Nintendo |
Composer(s) |
Dean Evans Jonathan Dunn |
Series | Jurassic Park |
Engine | Proprietary |
Platform(s) | SNES, Game Boy |
Release date(s) |
SNES[1]
Game Boy[2] |
Genre(s) | Action platformer |
Mode(s) | Single or two players |
Jurassic Park II: The Chaos Continues (also known as Jurassic Park Part 2: The Chaos Continues) is a 1994 video game and a non-canonical continuation of the Jurassic Park series, released for the Super Nintendo Entertainment System (SNES) and Game Boy. In the game, faith in the Jurassic Park concept is undiminished after the first game's events, and International Genetics Technologies (InGen) intends to reestablish control. In the meantime, the island is vulnerable to outside attack.
The SNES version features a cinematic opening explaining that the main competitor of InGen, BioSyn, is sending in troops and scientists in an attempt to gain control of Isla Nublar for their own purposes. The SNES instruction booklet indicates that InGen CEO John Hammond has personally asked Dr. Alan Grant (First Player) and a soldier named Michael Wolfskin (Second Player) to bring the island under control after BioSyn's attack.[3]
Gameplay
Jurassic Park 2 is a side-scrolling run and gun game. The player can select a level from a list and play through the game's stages in any order; however, "emergency" missions also appear after each level is completed, and the order of these stages does not change. Some stages offer a simple flat design, some have a platforming focus and others feature a maze of doorways which must be navigated to locate the exit.
The player can choose among three lethal weapons (rifle, machine gun, shotgun), and three non-lethal weapons (electric stun gun, tranquilizer gun, and gas grenade launcher). The lethal rounds are effective against humans and dinosaurs, while the non-lethal rounds are designed to incapacitate dinosaurs without killing them, so as to preserve InGen's investment; if the number of dinosaurs killed with lethal weapons by the player becomes too high, the game will end. Non-lethal rounds do not affect humans, while killing Raptors with lethal rounds will not affect the number of dinosaurs killed.[3]
Reception
Only one of Electronic Gaming Monthly's four reviewers was impressed with the SNES version of the game. The other three expressed disappointment that the series had turned from the adventure gameplay of the original to a generic run-and-gun with repetitive missions and drab graphics. Despite this, they scored it a 7 out of 10.[4] Though they praised the audio, GamePro likewise dismissed the game as having drab graphics and over-familiar run-and-gun gameplay, concluding "you've seen this type of game play in a hundred other games; unfortunately, nothing new is added here to improve upon mediocrity."[5] Next Generation magazine gave the game an "Average" rating of two stars out of five and praised its graphics, sound and introduction opening, but noted, "The action, no matter what the situation, ultimately waters down to the usual 'run-and-shoot' cash-cow."[6] Super Play magazine also commented on the lack of freshness to the gameplay, but gave the game an 83% and noted the difficulty level, calling it "tough."[7]
References
- ↑ "Release Information for SNES". GameFAQs. Retrieved 2010-08-13.
- ↑ "Release Information for Game Boy".
- 1 2 "Jurassic Park Part 2: The Chaos Continues" Instruction Manual Gamesdbase.com. Retrieved August 25, 2015.
- ↑ "Review Crew: Jurassic Park 2". Electronic Gaming Monthly (EGM Media, LLC) (66): 38. January 1995.
- ↑ "ProReview: Jurassic Park, Part 2: The Chaos Continues". GamePro (IDG) (68): 64. March 1995.
- ↑ "Jurassic Park II: The Chaos Continues (SNES) review". Next Generation. March 1995.
- ↑ "Jurassic Park II: The Chaos Continues" review Super Play magazine (January 1995)
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