Nintendo Entertainment Analysis & Development
Native name | 任天堂情報開発 |
---|---|
Division | |
Industry | Video games |
Predecessor | |
Successor | Nintendo EPD |
Founded | 1980[1] |
Defunct | September 16, 2015 |
Headquarters | Kyoto, Japan |
Number of locations | 2 (Kyoto and Tokyo) |
Key people |
|
Products | List of games developed |
Number of employees | ~720[2] (EAD Kyoto) (2014) |
Parent | Nintendo |
Nintendo Entertainment Analysis & Development (Japanese: 任天堂情報開発本部 Hepburn: Nintendō Jōhō Kaihatsu Honbu, lit. Nintendo Information Development Division), or Nintendo EAD, formerly Nintendo Research & Development 4, or Nintendo R&D4, was the largest division inside Nintendo until it merged with Nintendo Software Planning & Development in September 2015, becoming Nintendo Entertainment Planning & Development. It was preceded by the Creative Department (クリエイティブ課 Kurieitibu Ka), a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged.[3][4] Both served as managers of the EAD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the Donkey Kong, Mario, The Legend of Zelda, F-Zero, Star Fox, Pikmin, and Animal Crossing series.
History
Background
During the 1970s, when Nintendo was still predominantly a toy company, it decided to expand into interactive entertainment and the video game industry. Several designers were hired to work under the Creative Department, which, at the time, was the only game development department within Nintendo. Among these new designers were Makoto Kano, who went on to design various Game & Watch games, and Shigeru Miyamoto, who would create various Nintendo franchises. In 1972, the department was renamed to Research & Development Department; it had about 20 employees. The department was later consolidated into a division and separated into three groups, Nintendo R&D1, R&D2 and R&D3.
1980–1989: Creation as Research & Development 4
After the success of Donkey Kong, a game designed by Shigeru Miyamoto, the then Nintendo president Hiroshi Yamauchi decided that in addition to the already existing research and development departments he would create a new development department focused around Miyamoto, who would later become one of the most recognized video game designers in the world. In 1983, Nintendo Research & Development 4 (abbreviated to Nintendo R&D4), was officially created, appointing Hiroshi Ikeda, former president of Toei Animation, as General Manager with Miyamoto acting as chief producer. Nintendo also drafted a couple of key graphic designers to the department including Takashi Tezuka and Kenji Miki. With the arcade market dwindling, Nintendo R&D1's former focus, the department concentrated most of their software development resources on the emerging handheld video game console market, primarily thanks to the worldwide success of Nintendo's Game Boy. This catapulted the R&D4 department to become the lead software developer for Nintendo home video game consoles, developing a myriad of games for the Family Computer home console (abbreviated to Famicom, known as Nintendo Entertainment System in the North America, Europe and Australia).
Hiroshi Ikeda's creative team had many video game design ideas, but was lacking the necessary programming power to make it all happen. Toshihiko Nakago, and his small company Systems Research & Development (abbreviated to SRD), had its expertise in computer-aided design (CAD) tools and was very familiar with the Famicom chipset, and was originally hired to work with Masayuki Uemura's Nintendo R&D2 to internally develop software development kits. When Nintendo R&D2 and SRD jointly began porting over R&D1 arcade games to the Famicom, Shigeru Miyamoto took the opportunity to lure Nakago away from R&D2, to help Miyamoto create his first Nintendo R&D4 video game, Excitebike. And so the original R&D4 department became composed of Miyamoto, Takashi Tezuka, Kenji Miki, and Minoru Maeda handling design; Koji Kondo, Akito Nakatsuka, and Hirokazu Tanaka handling sound design; and Toshihiko Nakago and SRD became the technology and programming core.
One of the first games developed by the R&D4 department was Mario Bros. in 1983, designed and directed by Miyamoto. The department was, however, unable to program the game with such an inexperienced team, and so counted with programming assistance from Gunpei Yokoi and the R&D1 department. One of the first completely self-developed games was Super Mario Bros., the sequel to Mario Bros. The game set standards for the platform genre, and went on to be both a critical and commercial success. In 1986, R&D4 developed The Legend of Zelda, for which Miyamoto again served as a director. The phenomenal sales of Super Mario Bros. and The Legend of Zelda fueled the expansion of the department with young game designers such as Hideki Konno, Katsuya Eguchi, Kensuke Tanabe, Takao Shimizu, who would later become producers themselves.
1989–2002: Renamed to Entertainment Analysis & Development
In 1989,[1] one year before the Super Nintendo Entertainment System (SNES) was released in Japan, Nintendo R&D4 expanded and was renamed Nintendo Entertainment Analysis & Development (Nintendo EAD). The department spun off its development duties into two departments: the Software Development Department, which focused on video game development and was led by Miyamoto, and the Technology Development Department, which focused on programming and developing tools and was led by Takao Sawano. The technology department was born out of several R&D2 engineers that were assisting SRD with software libraries. After that, the same department later collaborated with Argonaut Games to develop the Super FX chip technology for the SNES, first used in Star Fox in 1993. This venture allowed the Technology Development Department to become more prominent in the 3D era, where they programmed several of Nintendo EAD's 3D games with SRD.
In 1997, Miyamoto explained that about twenty to thirty employees were devoted to each Nintendo EAD title during the course of its development.[5] It was then that he also disclosed the existence of the SRD programming company within the division, formally Nintendo R&D2's software unit, which was composed of about 200 employees with proficiency in software programming.[5]
In 2002, Nintendo opened a Nintendo EAD studio in Tokyo, appointing Takao Shimizu as manager of the branch. The studio was created with the goal of bringing in fresh new talent from the capital of Japan who wouldn't be willing or able to travel to Kyoto. Their first project was Donkey Kong Jungle Beat for the GameCube which made use of the DK Bongos, initially created for Donkey Konga.
2003–2015: Restructure, new managers, and merger with SPD
On September 30, 2003, as a result of a corporate restructure Nintendo was undergoing, in which several members of the Nintendo R&D1 and R&D2 were reassigned under Nintendo EAD, the department was consolidated into a division and began welcoming a new class of managers and producers.[6] Hideki Konno, Katsuya Eguchi, Eiji Aonuma, Hiroyuki Kimura, and Tadashi Sugiyama were appointed project managers of their own groups within the Software Development Department; Shimizu was appointed project manager of the Tokyo Software Development Department; and Keizo Ota and Yasunari Nishida were appointed project managers of their own groups in the Technology Development Department.
In 2013, Katsuya Eguchi was promoted Department Manager of both Software Development Departments in Kyoto and Tokyo. As such, he left his role as Group Manager of Software Development Group No. 2, and was replaced by Hisashi Nogami. On June 18, 2014, the EAD Kyoto branch was moved from the Nintendo Central Office to the Nintendo Development Center in Kyoto. The building housed more than 1100 developers from all of Nintendo's internal research and development divisions, which included the Nintendo EAD, SPD, IRD and SDD divisions.
On September 16, 2015, EAD merged with Nintendo Software Planning & Development into a single game development division, called Nintendo Entertainment Planning & Development (EPD). The move followed an internal restructuring of Nintendo executives and departments, after the death of former president Satoru Iwata in July 2015.[7]
Structural hierarchy
The General Manager was Shigeru Miyamoto, assisted by both Keizo Kato, the Assistant Manager and Takashi Tezuka, the Executive Officer. The division was split into three different departments: the Kyoto Software Development Department, which was split into five separate groups, and the Tokyo Software Development Department, which was split into two separate groups, both supervised by Deputy Manager Katsuya Eguchi; and the Technology Development Department which was split into two separate groups in Kyoto, supervised by Deputy Manager Takao Sawano. All of these groups worked concurrently on different projects.[8]
Software Development Department
Deputy Manager: Katsuya Eguchi
The Nintendo EAD Kyoto Software Development Department was the largest and one of the oldest research and development departments within Nintendo, housing more than 700 video game developers. It was located in Kyoto, Japan, formerly in the Nintendo Central Office, but on June 28, 2014, it was relocated to the new Nintendo Development Center, which housed all of Nintendo's internal research and development divisions.
The development department consisted of five different groups: Software Development Group No. 1, which were managed by Hideki Konno and responsible for developing and maintaining the Nintendogs and Mario Kart series; Software Development Group No. 2, which was managed by Hisashi Nogami and responsible for developing the Wii series and Animal Crossing series; Software Development Group No. 3, which was managed by Eiji Aonuma and responsible for developing The Legend of Zelda series; the Software Development Group No. 4, which was managed by Hiroyuki Kimura and responsible for developing the Big Brain Academy, New Super Mario Bros., and Pikmin series; and Software Development Group No. 5, which was managed by Tadashi Sugiyama and responsible for developing the Wii Fit and Steel Diver series.
The department was managed by veteran Nintendo game designer Katsuya Eguchi, who also oversaw development operations in the Tokyo Software Development Department. As such, he abandoned his role as Group Manager of the Kyoto Software Development Group No. 2 and was replaced by Hisashi Nogami.
Software Development Group No. 1
Group Manager: Hideki Konno
This group was primarily responsible for developing titles in the Nintendogs and Mario Kart series.
Title | Genre(s) | Platform(s) | Year | Producer(s) | Director(s) | Composer(s) |
---|---|---|---|---|---|---|
Nintendogs | Simulation, digital pet | Nintendo DS | 2005 | Hideki Konno | Kiyoshi Mizuki | Hajime Wakai |
Mario Kart DS | Racing | Nintendo DS | 2005 | Hideki Konno | Makoto Wada Yasuyuki Oyagi |
Shinobu Tanaka |
Mario Kart Wii | Racing | Wii | 2008 | Hideki Konno | Yasuyuki Oyagi | Asuka Ohta Ryo Nagamatsu |
Nintendo DSi Sound | Audio player | Nintendo DSi | 2008 | Hideki Konno | Yusuke Akifusa | N/A |
Nintendogs + Cats[9] | Simulation, digital pet | Nintendo 3DS | 2011 | Hideki Konno | Yasuyuki Oyagi | Asuka Hayazaki |
Mario Kart 7[codeveloped 1] | Racing | Nintendo 3DS | 2011 | Hideki Konno | Kosuke Yabuki | Kenta Nagata Satomi Terui |
Mario Kart 8 | Racing | Wii U | 2014 | Hideki Konno | Kosuke Yabuki | Shiho Fujii Atsuko Asahi Ryo Nagamatsu Yasuaki Iwata |
- Notes
- ↑ Codeveloped with Retro Studios.
Software Development Group No. 2
Group Manager: Hisashi Nogami
This group was primarily responsible for developing titles in the Wii series and Animal Crossing series.
- Notes
- ↑ Development cooperation for Q-Games.
- ↑ Codeveloped by Nintendo Software Planning & Development.
- ↑ Codeveloped by Namco Bandai Studios.
Software Development Group No. 3
Group Manager: Eiji Aonuma
This group was responsible for developing titles in the The Legend of Zelda series.
- Notes
- ↑ Codeveloped by Nintendo Software Technology.
Software Development Group No. 4
Group Manager: Hiroyuki Kimura
This group was primarily responsible for developing titles in the Big Brain Academy, New Super Mario Bros., and Pikmin series.
Software Development Group No. 5
Group Manager: Tadashi Sugiyama
This group was primarily responsible for developing titles in the Wii Fit and Steel Diver series.
Title | Genre(s) | Platform(s) | Year | Producer(s) | Director(s) | Composer(s) |
---|---|---|---|---|---|---|
Wii Fit[codeveloped 1][15] | Exergaming | Wii | 2007 | Tadashi Sugiyama | Hiroshi Matsunaga | Toru Minegishi Manaka Tominaga Shiho Fujii |
Wii Fit Plus[codeveloped 1][16] | Exergaming | Wii | 2009 | Tadashi Sugiyama | Hiroshi Matsunaga | Asuka Ohta |
Steel Diver[codeveloped 2][17] | Simulation | Nintendo 3DS | 2011 | Tadashi Sugiyama | Takaya Imamura | Atsuko Asahi Toru Minegishi |
Star Fox 64 3D[codeveloped 3] | Shoot 'em up | Nintendo 3DS | 2011 | Tadashi Sugiyama | Dylan Cuthbert | Satomi Terui |
Wii Fit U[codeveloped 4] | Exergaming | Wii U | 2013 | Tadashi Sugiyama Chikako Yamakura |
Hiroshi Matsunaga Hirofumi Irie |
Takayuki Kobara |
Steel Diver: Sub Wars[codeveloped 2][18] | Simulation | Nintendo 3DS | 2014 | Tadashi Sugiyama | Takaya Imamura | Kenta Nagata Atsuko Asahi Toru Minegishi |
- Notes
Tokyo Software Development Department
Deputy Manager: Katsuya Eguchi
The Nintendo EAD Tokyo Software Development Department was created in 2002 with the goal of bringing in fresh new talent from the capital of Japan who wouldn't be willing to travel hundreds of miles away to Kyoto. It is located in Tokyo, Japan, in the Nintendo Tokyo Office.
The development department consisted of two different groups: the Software Development Group No. 1, which was managed by Takao Shimizu and responsible for developing Donkey Kong Jungle Beat, the original Super Mario Galaxy and maintaining the Nintendo DS Guide series of virtual guides, as well as coproducing The Legend of Zelda remakes with Grezzo; the Software Development Group No. 2, which was created in 2007 and was managed by Yoshiaki Koizumi, was responsible for developing an maintaining the Flipnote Studio and Super Mario 3D series.
The department was managed by veteran game developer Katsuya Eguchi, who also oversaw development operations for the Kyoto Software Development Department.
Software Development Group No. 1
Group Manager: Takao Shimizu
This group is primarily responsible for developing titles in the Super Mario Galaxy series; and overseeing remakes in the The Legend of Zelda series.
Title | Genre(s) | Platform(s) | Year | Producer(s) | Director(s) | Composer(s) |
---|---|---|---|---|---|---|
Donkey Kong Jungle Beat | Platform | GameCube | 2004 | Takao Shimizu | Yoshiaki Koizumi | Mahito Yokota |
Super Mario Galaxy | Platform | Wii | 2007 | Shigeru Miyamoto Takao Shimizu |
Yoshiaki Koizumi | Mahito Yokota Koji Kondo |
Nintendo DS Guide: Ikspiari[codeveloped 1] | Tour guide | Nintendo DS | 2009 | Takao Shimizu Takao Sawano |
N/A | N/A |
Nintendo DS Guide: Kyoto Municipal Museum of Art[codeveloped 1] | Tour guide | Nintendo DS | 2009 | Takao Shimizu Takao Sawano |
N/A | N/A |
Nintendo DS Guide: Osaka Aquarium Kaiyukan[codeveloped 1] | Tour guide | Nintendo DS | 2009 | Takao Shimizu Takao Sawano |
N/A | N/A |
Nintendo DS Guide: Make It Yourself![codeveloped 1] | Tour guide | Nintendo DSi (DSiWare) |
2010 | Takao Shimizu Takao Sawano |
N/A | N/A |
The Legend of Zelda: Ocarina of Time 3D[codeveloped 2] | Action-adventure | Nintendo 3DS | 2011 | Takao Shimizu Eiji Aonuma Koichi Ishii (Grezzo) |
Shun Moriya Mikiharu Ooiwa Hiroyuki Kuwata |
Mahito Yokota Takeshi Hama |
The Legend of Zelda: Four Swords Anniversary Edition[codeveloped 2] | Action-adventure | Nintendo DSi (DSiWare) |
2011 | Takao Shimizu Eiji Aonuma Koichi Ishii (Grezzo) |
Hidetomo Saito | Yoshitaka Fujita (Grezzo) |
Photos with Mario | Augmented reality | Nintendo 3DS | 2013 | Takao Shimizu | N/A | N/A |
Wii U Panorama View | Panorama viewer | Wii U | 2013 | Takao Shimizu | N/A | N/A |
Nintendo 3DS Guide: Louvre[codeveloped 3][codeveloped 1] | Tour guide | Nintendo 3DS | 2013 | Takao Shimizu | Daisuke Tsujimura | Daisuke Matsuoka |
The Legend of Zelda: Majora's Mask 3D[codeveloped 2] | Action-adventure | Nintendo 3DS | 2015 | Eiji Aonuma Koichi Ishii (Grezzo) |
Mikiharu Ooiwa (Grezzo) | Mahito Yokota Naoto Kubo |
- Notes
Software Development Group No. 2
Group Manager: Yoshiaki Koizumi
This group is primarily responsible for developing titles in the Flipnote Studio and Super Mario 3D, and NES Remix series.
- Notes
- 1 2 Codeveloped by indieszero.
Sound Department
Group Manager: Koji Kondo
This department was primarily responsible for composing music and designing sound effects for the various projects of Nintendo EAD.
List of composers:
- Koji Kondo - Super Mario series, The Legend of Zelda series
- Kazumi Totaka - Animal Crossing series, Super Mario Land 2: 6 Golden Coins, Yoshi's Story
- Kenta Nagata - Mario Kart series, The Legend of Zelda: Wind Waker, New Super Mario Bros. Wii
- Hajime Wakai - Star Fox 64, Pikmin series, Nintendogs
- Toru Minegishi - Animal Crossing, The Legend of Zelda: Twilight Princess, Splatoon
- Mahito Yokota - Donkey Kong Jungle Beat, Super Mario Galaxy series, Super Mario 3D World
- Asuka Hayazaki (née Ohta) - Yoshi Touch & Go, New Super Mario Bros., Mario Kart Wii
- Manaka Tominaga - Wii Fit, The Legend of Zelda: Spirit Tracks, Animal Crossing: City Folk
- Ryo Nagamatsu - Mario Kart Wii, Nintendo Land, The Legend of Zelda: A Link Between Worlds
- Shiho Fujii - New Super Mario Bros. Wii, The Legend of Zelda: Skyward Sword, Mario Kart 8
- Atsuko Asahi - Steel Diver, Animal Crossing: New Leaf, Mario Kart 8
- Yasuaki Iwata - Super Mario 3D World, Mario Kart 8
- Naoto Kubo - Captain Toad: Treasure Tracker, The Legend of Zelda: Majora's Mask 3D, Super Mario Maker
List of sound designers:
- Taro Bando - F-Zero X, Steel Diver, Mario Kart 7
- Takahiro Watanabe - The Legend of Zelda: The Wind Waker, Mario Kart 8
- Yohei Miyagawa - The Legend of Zelda: Four Swords Adventures, Pikmin 3
- Masato Mizuta - Nintendogs, The Legend of Zelda: Skyward Sword
- Shigetoshi Gohara - Super Mario Galaxy series, Super Mario 3D World
- Yuya Takezawa - Super Mario Galaxy series, Pikmin 3, Super Mario 3D World
- Natsuko Yokoyama - New Super Mario Bros. 2, New Super Mario Bros. U, Mario Kart 8
Technology Development Department
Deputy Manager: Takao Sawano
The Technology Development Department was a separate department that provided prototype engines, tool programs, and library environments throughout the development of several EAD software projects. Programmers were dispensed to other groups for specific game projects.
Technology Design Group
Group Manager: Keizo Ota
This group was responsible for developing Software Development Kits (SDK's) and their respective development tools for Nintendo devices.
- List of products developed
- GameEye (2003)
- Shigureden Navi (2006)
- Wii Fit Balance Board (2007)
Development Environment Group
Group Manager: Yasunari Nishida
Title | Platform | Released |
---|---|---|
Mario Artist: Polygon Studio | 64DD | 2000 |
Mario Artist: Talent Studio | 64DD | 2000 |
Super Mario 128 Demonstration | GC | 2000 |
Super Mario Sunshine | GC | 2002 |
Donkey Kong: Jungle Beat | GC | 2004 |
Super Mario Galaxy | Wii | 2007 |
Super Hint Guide | Wii | 2008 |
Wii Motion Plus | Wii | 2008 |
Jibun de Tsukuru Nintendo DS Guide | DSiWare | 2010 |
AR Games | 3DS | 2011 |
See also
References
- 1 2 "Nintendo EAD". IGN. Ziff Davis. Archived from the original on September 16, 2012. Retrieved September 20, 2015.
- ↑ 任天堂の新開発棟が始動 ゲーム機、ソフト生む拠点. http://www.kyoto-np.co.jp/ (in Japanese). Kyoto NP. Retrieved 22 June 2014. External link in
|website=
(help) - ↑ "Using the D-pad to Jump". Iwata Asks: Super Mario Bros. 25th Anniversary Vol. 5: Original Super Mario Developers. Nintendo. 1 February 2011. Retrieved 1 February 2011.
- ↑ "I'd Never Heard Of Pac-Man". Iwata Asks: New Super Mario Bros. Wii Vol. 2. Nintendo. 11 December 2009. Retrieved 1 February 2011.
- 1 2 Takao Imamura, Shigeru Miyamoto (1997). Nintendo Power August, 1997 - Pak Watch E3 Report "The Game Masters". Nintendo. pp. 104–105.
- ↑ N-Sider. Nintendo Revolution FAQ
- ↑ Kohler, Chris. "Nintendo Consolidates Its Game Development Teams". Wired. Retrieved 15 September 2015.
- ↑ Cassidy, Kevin. NCL Team Structure work in progress. June 7, 2006. Retrieved October 26, 2007.
- ↑ Nintendo EAD Group No. 1 (2011-02-26). Nintendogs + Cats. Nintendo 3DS. Nintendo. Scene: Staff credits.
Producer: Hideki Konno / Director: Yasuyuki Oyagi [...] Music Composition: Asuka Hayazaki
- ↑ Nintendo EAD Group No. 4 (2007-04-26). Big Brain Academy: Wii Degree. Wii. Nintendo. Scene: Staff credits.
Producer: Hiroyuki Kimura / Director: Tomoaki Yoshinobu [...] Music Composition: Ryo Nagamatsu
- ↑ Nintendo EAD Group No. 4 (2008-12-25). New Play Control! Pikmin. Wii. Nintendo. Scene: Staff credits.
Producer: Hiroyuki Kimura / Director: Shigefumi Hino [...] Music Composition: Hajime Wakai
- ↑ Nintendo EAD Group No. 4 (2008-12-25). New Play Control! Pikmin 2. Wii. Nintendo. Scene: Staff credits.
Producer: Hiroyuki Kimura / Director: Shigefumi Hino [...] Music Composition: Hajime Wakai
- ↑ Nintendo EAD Group No. 4 (2009-11-11). New Super Mario Bros. Wii. Wii. Nintendo. Scene: Staff credits.
Producer: Takashi Tezuka, Hiroyuki Kimura (Nintendo) / Director: Shigeyuki Asuke (Nintendo) [...] Program Director: Makoto Sasaki (SRD) [...] Music Composition: Shiho Fujii, Ryo Nagamatsu (Nintendo)
- ↑ Nintendo EAD Group No. 4 (2013-07-13). Pikmin 3. Wii U. Nintendo. Scene: Staff credits.
Producer: Hiroyuki Kimura (Nintendo) / Director: Shigefumi Hino, Yuji Kando (Nintendo) [...] Music Composition: Asuka Hayazaki, Atsuko Asahi, Hajime Wakai (Nintendo) [...] Monolith Soft Inc.
- ↑ Nintendo EAD Group No. 5 (2007-12-01). Wii Fit. Wii. Nintendo. Scene: Staff credits.
Producer: Tadashi Sugiyama (Nintendo) / Director: Hiroshi Matsunaga (Nintendo) / Hardware Producer: Takao Sawano / Hardware Director: Takeshi Nagareda [...] Main Program: Shigehiro Kasamatsu (SRD) [...] Music Composition: Toru Minegishi, Manaka Tominaga, Shiho-Fujii (Nintendo)
- ↑ Nintendo EAD Group No. 5 (2009-10-01). Wii Fit Plus. Wii. Nintendo. Scene: Staff credits.
Producer: Tadashi Sugiyama (Nintendo) / Director: Hiroshi Matsunaga (Nintendo) [...] Program Chief: Nobuhiro Sumiyoshi (SRD) [...] Music Composition: Asuka Ohta (Nintendo)
- ↑ Vitei, Nintendo EAD Group No. 5 (2011-05-12). Steel Diver. Nintendo 3DS. Nintendo. Scene: Staff credits.
Producer: Tadashi Sugiyama (Nintendo) / Director: Takaya Imamura (Nintendo) [...] Design Director: Takao Kurebayashi (Vitei) [...] Music Composition: Atsuko Asahi, Toru Minegishi (Nintendo)
- ↑ Vitei, Nintendo EAD Group No. 5 (2014-02-13). Steel Diver: Sub Wars. Nintendo 3DS. Nintendo. Scene: Staff credits.
Producer: Tadashi Sugiyama (Nintendo) / Director: Takaya Imamura (Nintendo) [...] Design Director: Takao Kurebayashi (Vitei) [...] Music Composition: Kenta Nagata, Atsuko Asahi, Toru Minegishi (Nintendo)
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